Good question. Combat like for instance Devil May Cry, God of War, Ninja Gaiden or Souls games would be refreshing in such a game!
The batman combat is to automated for me. People don't like qte's in games...but the batman combat (also e.g. shadows of mordor) is like a permanent big qte for me where you fight every 3min the same bunch of foes the same way.
Obviously exaggeration on my side...but somehow it feels like this to me personally and it bores me after a short time of game....that is why my excitment for Mad Max decreased.
I love hack&slash but they are pure fantasy.
FreeFlow is "closer" to martial arts in the real world, it's more grounded, even if it's still fiction, so it works best when developers don't want to go full fantasy.
Now if yoy disable the counter icons in FreeFlow you will have to read animations to counter just as in any other hach&slah albeit with far more generous timing than in h&s, so I never got the feeling I was constantly under QTE.
I do agree that in therms of enemy variety Arkham Asylum or City are quite limited conpared to hack & slash but Monolith and WB Montreal have expanded/added some interesting new enemies in Origin or Shadow of Mordor IMO.
Immunities in Shadow of Mordor add a lot to the FreeFlow formula as well.
Bloodborne combat system is IMO ridiculously limited compared to FreeFlow that objectively offers a ample set of moves/options.
DMC, Ninja Gaiden, God of War, MGR are more complete and complex compared to Bloodborne as well
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