@GhostofWar do you find the input to be noticeably laggier when locking to 40/45 with frame generation than locking to 40/45 without? Or is it equally unplayable at 40/45 for you?
No the frame gen wasn't making it worse, it feels just as bad to me natively at 40/45. If someone is fine playing at 40/45 natively I think using this to smooth out to 80/90/120 is a pretty viable option.@GhostofWar do you find the input to be noticeably laggier when locking to 40/45 with frame generation than locking to 40/45 without? Or is it equally unplayable at 40/45 for you?
Cool. That has been my experience, limited as it may be, with frame generation as well. But I know others have complained about the latency being a deal breaker. From my perspective, comparing the latency of 40->120FPS via frame generation compared to native 120 is silly. If I could hit 120 in every game without frame gen I would be doing it. But if I can't, and I'm getting 40-60FPS anyway, then the added motion smoothness is only an added bonus if the latency is the same.No the frame gen wasn't making it worse, it feels just as bad to me natively at 40/45. If someone is fine playing at 40/45 natively I think using this to smooth out to 80/90/120 is a pretty viable option.
did you find any artifacts in Elden Ring and so on?Ok so @Cyan reporting how well it was working for them got me motivated to try elden ring. So it works pretty well, so well I plan on using it for the expansion. I tend to play a few things locked to 90fps so I also tried locking it to 45fps and smooth it to 90 and it worked fine but I could feel things were not as responsive, then went 40 to 120 and again motion was fine but I wasn't overly happy with the responsiveness. I should also point out at this point I use mouse and keyboard (don't go there it works fine i'm on ng+5) so people on controllers might be ok with a 40/45 fps base rate.
I'm going to look through my library for other games with locked framerates and try those, I don't have dark souls 1/2/3 or sekiro installed but I might install dark souls 3 and sekiro if I get a moment (aus internet still sucks).
1 thing to note and this might be why some people report issues with vrr, the instructions say to use windowed or borderless windowed modes as it apparently doesn't work with exclusive fullscreen mode. I switched straight to borderless fullscreen and didn't try fullscreen but may try test it when I get a chance.
Lastly being able to just lock the base framerate to whatever and not get crazy input lag is nice.
this is what I found but I can't tell by experience, 'cos I don't own a VR set.could this be implemented in VR games ?
tried FIFA 24 -afaik, FIFA 23 used anticheat techonology- and Battlefield 2042, and I could use it. Btw lossless scaling fares well in both games.Cool. That has been my experience, limited as it may be, with frame generation as well. But I know others have complained about the latency being a deal breaker. From my perspective, comparing the latency of 40->120FPS via frame generation compared to native 120 is silly. If I could hit 120 in every game without frame gen I would be doing it. But if I can't, and I'm getting 40-60FPS anyway, then the added motion smoothness is only an added bonus if the latency is the same.
Can you use this in multiplayer games? Or do you run the risk of anti-cheat freaking out?
Elden Ring uses easy anti cheat and it didn't throw a fit and shutdown the game, Not really playing much other multiplayer stuff currently except gray zone warefare and i'm not sure if that's using any cheat protection yet.Can you use this in multiplayer games? Or do you run the risk of anti-cheat freaking out?
Not really, Elden Ring has a pretty minimal hud and there is no crosshair or other fine line elements that would be easy to notice. I went and fought some knights that have some fast attacks and cast spells including some with particle effects and it all seemed to hold up well, even the lightning effects and buff from my swords weapon art didn't seemed fine. I didn't go in taking screenshots or pausing the game (can't in elden ring anyway) to really hunt down artifacts, it was more me just playing turning it on and off and seeing if I noticed anything while actually playing the game.did you find any artifacts in Elden Ring and so on?
I was playing this the other day and dlss fg works pretty well, although I was going from a base of around 60 which would help. FSR3 in gray zone warefare is not great, I'll try lossless fg in that when I get a chance and I wouldn't be surprised if it is superior to the current fsr fg in that. Going to be an interesting one, hopefully get around to it tomorrow night and report back.I tried Lords of the Fallen on PC Gamepass and I noticed that FSR3 FG was available as a setting.
yeah, things like Rivatuner are godsend. Rivatuner is like "you have a console" app. It locks the framerate and it feels great.Lastly being able to just lock the base framerate to whatever and not get crazy input lag is nice.
this happened to me with Sonic All Stars Racing Transformed, whether I used Lossless Scaling or not. I thought the game locked the framerate to 60fps, but it doesn't. In my 165Hz monitor the game was running kinda odd.This one wasn't great, first up I locked it to 60 and used FG to get to 120. This didn't feel good at all, it felt worse than native 90. I'm not talking about input latency either it just didn't feel smooth, it was weird and i'm struggling to explain it.
thanks for the information, keep it coming. Alas I can't test DLSS nor DLSS FG, but no doubt nVidia are the best at what they do as of now, so I am sure theirs is the better solution.I played around with grayzone warfare with lossless scaling. This one got complicated. It has tsr/xess/fsr/dlss and nvidia fg and amd fg, they both only work with their own reconstruction method. Dlss with it's FG is easily the best. Fsr with it's framegen is the worst, I'm actually not even sure if fsr frame gen was working it didn't feel any different with it on or off but fsr struggles with all the foliage with lots of shimmering so this is where it got complicated.
So I tried lossless with tsr/xess/dlss and didn't bother with fsr, the old saying crap in crap out basically described my thought process here. Lossless with dlss was the best, xess was very close it just had some issues with corrigated fences at distance, dlss does aswell just not as bad. TSR was better than fsr but seemed over sharpened and got some breakup and I think this made lossless fg feel not smooth. I went in thinking lossless fg would fail bad on the optics, I tried some variable range scopes an acog and some red dot sights and there was a little break up in fast movement but it's the kind of movement your not doing while playing the game honestly, it's not battlefield your not doing 90 degree flicks while ads'ing. There was some kind of stutter or something while doing long fast pans on all 3 of those, I tried locking it at 45/60/70 and then uncapped and all had it. I didn't really notice it while playing but it was happening on the helicopter rides but your not really playing while on them.
Long story short, dlss fg is the way to go if you have it. If not I would use lossless fg with dlss or xess, in fact i'm going to recommend it to the guy I play with who has a 3070. He was using fsr+fg for a little while but dropped it because he wanted to go back to dlss. This game is still in early dev so it's possible they might improve fsr, probably still be in early access when amd release their ai enchanced fsr.