Quite early on in the game, they start with the moving "hotel room" and show off some real time shadowing. Later on in the game they have you follow Wheatley who has a flashlight in otherwise quite dark room.
Well in fact it is quite ubiquitous but slightly less prominent in the rest of the game.
While not really impressive in the grand scheme of things, actually I was like, good job guys, you made it to the level of Doom 3 engine now. Welcome to 7 years ago!
That said, I think this is still something new to Source engine and it did its job.
Any ideas what kind of technique they´re using? Is there some sort of documentation around?
Well in fact it is quite ubiquitous but slightly less prominent in the rest of the game.
While not really impressive in the grand scheme of things, actually I was like, good job guys, you made it to the level of Doom 3 engine now. Welcome to 7 years ago!
That said, I think this is still something new to Source engine and it did its job.
Any ideas what kind of technique they´re using? Is there some sort of documentation around?