makes me wonder how many samples of FSAA the NV30 will support.
If its anything less than 8x I will be very disappointed.
speaking of FSAA, with SGI's highend visualization systems such as the old early 90s Reality Engine, RE2, and the newer mid-late 90s Infinite Reality, weren't they all capable of 8x8 samples of anti-aliasing?
Actually I think they did that much AA as standard, without any significant performance drop. Using dedicated ASICs to do AA, not using up your fillrate. And wouldn't SGI's 8x8 be equivalent to "64x" FSAA?
Current Nvidia and ATI GPUs are limited to 4x and 6x respectively, are they not?
Unless there's something I am not understanding here, Nvidia and ATI have a LONG way to go, to catch up with the best real-time FSAA let alone attempt to rival movie quality prerendered CG which uses copious amounts of AA.