Yes it would.Would'nt adding a smaller depth of field when flying in LAIR just make cake ontop of cake since your eyes should do that effect depending on what you are focusing on?
Yes it would.Would'nt adding a smaller depth of field when flying in LAIR just make cake ontop of cake since your eyes should do that effect depending on what you are focusing on?
You see, im not sure what your trying to argue here.
Actually, i did know. I still do not understand your point thought.
Everything being perfectly focused in a flying game, doesn't look right, your eyes would NEVER be able to focus the same way, and it draws the player away from induvidual objects.
The argument about DoF use in Lair is still a perfectly valid one, which you tried to refute, but haven't managed to do so.
Eyes, yes.But its obvious Strange et al are talking about everything in focus at the same time being natural for a camera. It is possible to take a camera out and photograph flying objects against a rocky, barren backdrop, and have it all in focus, due to the laws of nature that govern optical physics - hence they are natural images in the sense they conform to nature. Calling the images natural doesn't mean they have to mimic the eye's behaviour.Everything being perfectly focused in a flying game, doesn't look right, your eyes would NEVER be able to focus the same way, and it draws the player away from induvidual objects.
@ Nesh - The example pics were two separate photos I found on the web and composited together, just to show object backgrounds on clear vs. fuzzed backgrounds. They weren't trying to illustrate the real depth of field attainable in camera.
Eyes, yes.But its obvious Strange et al are talking about everything in focus at the same time being natural for a camera. It is possible to take a camera out and photograph flying objects against a rocky, barren backdrop, and have it all in focus, due to the laws of nature that govern optical physics - hence they are natural images in the sense they conform to nature. Calling the images natural doesn't mean they have to mimic the eye's behaviour.
The point about everything being in focus or not should be laid to rest now. It's been proven that a camera can show near and far objects in focus at the same time. Thus Lair with either DOF'd out backgrounds, or no blurring in the backgrounds, can be natural as viewed through different optical resolving systems. One could be picky and start talking about light levels and motion blur, but that's just being silly!
@ Nesh - The example pics were two separate photos I found on the web and composited together, just to show object backgrounds on clear vs. fuzzed backgrounds. They weren't trying to illustrate the real depth of field attainable in camera.
The human eye, cannot see everything in focus at once. Not even close, so yes it is unrealistic.
Ofcourse it does, just like everything else that looks unnatural.
Cute theory. Wrong theory, but cute.
Lol.
Like lighting, water, physics, animation, skin shading, etc?I have to disagree with you here - it has to be consistent, not realistic. If you survive something unrealistic in one place, it mustn't be deadly in another situation, and comparable situations must lead to similar results.
In a realistic Lair, the rider would freeze to death in the cold levels. He would fall off on fast turns, because his armor is so heavy, or at least black out on a few Gs of acceleration. Or maybe not, because the dragon couldn't lift off with so much mass and such tiny wings. Let alone the gigantic creatures that are bound to be suffocated by their own body weight. And so forth...
Please stop applying our real world rules to games, no matter what category.
Realistic DOF sounds nice at first, but how do you controll it ingame? Automatic? Right analog Stick?
Yes, like that.Like lighting, water, physics, animation, skin shading, etc?
Yes, like that.
Who says the color or even the number of the suns in Lair is the same as here? Who says the water in Lair has the same physical properties (e.g. fluidity) as ours? Who says the gravity must be the same as here, surely having an impact on how creatures move (animate)? Who says the dragon's skin must be identical to what we know from lizards?
I know these things are probably supposed to be similar to our world in Lair, but still, the frequent cry for realism doss not necessarily lead to the right direction. Less nitpicking, more playing games i say!
Oh! Thanks!
Now I understands the 4 Dimension speak for the PS3!
All games on PS3 will be in other dimension than our…
Yes it's explain all, the worst port of multi-support games…
Of course the world of Lair can have other physical laws than our, but at least all games can have it, so now we can't continu to compare games 'cause they have different physical laws, optical laws, etc…
But is Factor 5 tell that Lair' world have other properties than our world?
That's true to a degree, but there will be a need for things to make sense relative to the real world. eg. If you have people falling thousands of feet with no problems, that'll look comedic. You won't be able to create a gritty world if certainly rules are ignored.I have to disagree with you here - it has to be consistent, not realistic. If you survive something unrealistic in one place, it mustn't be deadly in another situation, and comparable situations must lead to similar results.
So how's about objects get lit on the sides facing away from lightsources? Things fall up? Soldiers crawl around on all fours everywhere? Inverting perspective so things get bigger the further away they are? All these things would make the game look a ridiculous mess, because they're not realistic. Our brains aren't happy with things that aren't natural, like lights working back to front, or perspective being screwy. You have to operate within the users sphere of understanding, which is an understanding of the real world. Deviating from that causes a whole world of hurt.Please stop applying our real world rules to games, no matter what category.