LAIR Thread - * Rules: post #469

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Nesh, DoF means depth of field (focused area) and for human eye and cameras (unlike games), limited depth of field is not something that can be turned on/off, but it is rather a side effect of lensing (though can be used in an artistic fashion).
So when you see a movie with a clear guy standing in front of a sharp distant background, it means it is fake (2d background or cut-paste stuff).

DoF does not mean blurring surrounding of a particular area on screen.


Lair is already using DoF for Dragon Boxing as it knows (or safely assumes) where you are focusing. But during the normal in-game flight it looks like cut-paste because there is no way in real life both the dragon and the background can be focused at the same time. Just look at the edges of the dragon.

The reason it is particularly missing in Lair is because of the background distance compared to smaller scaled FPS stuff and it is not (something they can solve easily.

I think we are talking about the same thing

(Although I didnt have the 1 on 1 fight in mind at all but the huge scale fights)
 
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Oooooooohhhh. So THAT what explains why the movies I watch look fake whenever there is no DOF and upper real when there is.

Do you even understand what DoF is? Because i don't think you have a clue. DoF is according to you "unnecessary" and you couldn't even figure out a single place where it could be used.

Lair is dragon flying game, with huge draw distances. This means that nailing DoF right is even more important. Everything being in focused, looks wrong, as betan allready explained.
 
I think it was a good decision to have no DOF while flying.
You can fully enjoy the scenery and It makes the close combat and the ground fights stand out a bit more as additional gameplay elements when the DOF kicks in.
 
i've yet to c a really good DOF implementation in a game, it blurs the hell out of everything except the character. but i dont doubt a properly tweaked dof can make magic.
 
I agree no DOF in lair... I wanna see all that detailed water and thousands of soldiers all at the same time. not blur on blur and a sharp dragon...
 
I'd say that putting DoF in Lair (at least in flight) would be very illogical.
Plain and simple... what exactly is the player focusing on when you are flying?

The player could be focusing on the rider, on his dragon, on a building down below, on a catapult, on an army below, on another dragon, or hell he may even focus on the sun if he wanted to.

In other words, the "avaliability to survey the whole screen" is quite important when flying. As all of those information are important for the player to make the next decision.

However, when getting into close fight, focusing on the dragons alone is, in another sense, very logical as the player shouldn't be focusing on anything other than his/her dragon, and the opponent's dragon. Everything else is of zero importance during that shot.

This undivided attention doesn't exist while flying and surveying, so having DoF would be very awkward and deprives the player of necessary information.
 
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The eye has lots of limitations in addition to DOF, like the occasional blink, and the fact that we only see in high resolution in the central 10% of our field of vision. Should the game try to recreate all that? Yes, but only when they serve the narrative, e.g., in cut scenes. In gameplay, they'd be annoying as hell, for the simple reason that the game doesn't know what the player will want to focus his attention on.
 
Do you even understand what DoF is? Because i don't think you have a clue. DoF is according to you "unnecessary" and you couldn't even figure out a single place where it could be used.

Lair is dragon flying game, with huge draw distances. This means that nailing DoF right is even more important. Everything being in focused, looks wrong, as betan allready explained.

Exactly thats why you fail to understand (actually you purposely want to ignore) that its impractical and hard to implement in a game with such a huge scale and fights where the focus should be. Thats why it IS implemented as it seems in 1 on 1 fights ONLY.

Your argument to justify "DoF" in every part of the game and to make the absence of it in some areas such a huge issue actually explains the reasons of the absence and not why it should be there. This is a game not a movie nor real life. Some things cant work well with a game while in other forms of art they can.

See betan's reference to "lack of eye tracking peripheral".
The game simply CANT know where YOUR eyes are focusing, and you need in such a game to be able to see clearly all objects and enemies on screen!

Lastly I find it ridiculous that DoF is made by you too look like such a huge issue. Of course DoF would have added to the visuals' realism. The lack of it doesnt necessarilly make a game unrealistic by any means though. Thats just one effect. One effect among so many others. An effect so many games are lacking as well.

If you want to nitpick a game's visuals all games lack certain effects.
 
So when you see a movie with a clear guy standing in front of a sharp distant background, it means it is fake (2d background or cut-paste stuff).
Not true. A wide-angle lens reduces the amount of out-of-focussed area, as does a small aperture. Combined, you can create images with acceptable focus throughout. Digital composition isn't needed.
 
Not true. A wide-angle lens reduces the amount of out-of-focussed area, as does a small aperture. Combined, you can create images with acceptable focus throughout. Digital composition isn't needed.
Very true, Shifty!
You can even find patents on certain lense setups which accomplish double focal lengths.
 
It's starting to look really good again. It doesn't seem to have annoying frame rate problems anymore. I wonder if it is still 1080p native. Or if they are using some sort of upscaling now.
 
See betan's reference to "lack of eye tracking peripheral".
The game simply CANT know where YOUR eyes are focusing, and you need in such a game to be able to see clearly all objects and enemies on screen!

It would be cool if the Playstation Eye could track where you're looking at the screen and the game apply DoF as needed. Though it would probably be very difficult and require lots of hardware resources to pull off well that it may not be worth the effort. Would be cool though.
 
Where is it lacking?
I guess he means the men on the bridge.

They don't seem to do anything other than get out the way or defend themselves against the Dragon.

There is a part when they turn and face the dragon but at that point I had seen enough so stopped watching.

I'm not 100% sure, if dragons were real, you'd see many soldiers running at them with their little swords and shields mind you :LOL:
 
lets see, majority of the soldiers just stand there and wave (or whatever the fuck they are doing ) and getting blown up. by incoming fireballs.


what they should be doing is taking cover/spreading out when a fireball is incoming and attacking your ass once you landed.
 
The soldiers on the bridge is on your side, defending the bridge against the attacking "Mocai" (or whatever they are called). So why would they attack you?

Correct?
 
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