Nesh, DoF means depth of field (focused area) and for human eye and cameras (unlike games), limited depth of field is not something that can be turned on/off, but it is rather a side effect of lensing (though can be used in an artistic fashion).
So when you see a movie with a clear guy standing in front of a sharp distant background, it means it is fake (2d background or cut-paste stuff).
DoF does not mean blurring surrounding of a particular area on screen.
Lair is already using DoF for Dragon Boxing as it knows (or safely assumes) where you are focusing. But during the normal in-game flight it looks like cut-paste because there is no way in real life both the dragon and the background can be focused at the same time. Just look at the edges of the dragon.
The reason it is particularly missing in Lair is because of the background distance compared to smaller scaled FPS stuff and it is not (something they can solve easily.
I think we are talking about the same thing
(Although I didnt have the 1 on 1 fight in mind at all but the huge scale fights)
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