Kutaragi Ken:Want a teraflop? You have to buy a rack from us

Sorry randycat, I need to answer one more 8)

V3 said:
Prophet Isaiah actually did mentioned it.
Except that Isaiah never spoke of Satan in that verse, but rather of Nebuchadnezzer the Babylonian King.

If you look at the links I posted the issue is explained in more detail - the equation of the term to Satan came only after the translation of the verse into Latin(John Milton allegedly doing it first in that poem of his). In effect people know Satan as Lucifer today thanks to what more or less seems like a clerical error :p
 
F**k jesus and all his angels, I wanna know which programmer Deadmeat intends to lecture next regarding which kinds of tasks are suited for parallelization or not...! :LOL:

Come on Dead, what do you have to say?

Don't skulk around in that dank cave of yours until you think we've forgotten what an ASS you made of yourself when you tried to teach Deano his job, speak up! I wanna hear what other idiotic stuff you have to offer. :LOL:


*G*
 
Except that Isaiah never spoke of Satan in that verse, but rather of Nebuchadnezzer the Babylonian King.

Yes indeed. These words that Isaias spoke are a parable alluding directly to the King of Babylon but also indirectly to Satan whose spirit and actions were reflected in that King's conduct.

Ezechiel also did the same thing with the King of Tyre.
 
The whole concept of Cell is based off it being completely transparent. Programmers won't code to the metal. You just tell Cell what you need done and when you need it and it dynamically schedules, synchronizes and manages execution. You're right Mr. Deadmeat, it's absurd to expect programmers to juggle 512 execution units, but they'll never have to.

Tokyo!

Actually these were my thoughts:

1. A compiler that segments the code in CELLS.

2. A unit in the HARDWARE that checks which APUS are busy and which not to send them new CELLS or not.


But to segment a code in CELLS is not a trivial thing...Here is where enters SCEI with the libraries...


P.D. 1
Are you the Tokyo! that claimed to work on Toshiba solving cooling issues of CELL ? Wellcome !

P.D. 2
Don't talk about Satan or Lucifer...This brings bad luck.
 
now THAT is what i call a thread-derailment.... i mean, kudos guys...

now all we need is a flaming between christians and muslims and off we go, flaming to rival Chap's.... :D

(i'm an atheist by the way)
 
512 execution units
:oops:

Is it possible to get a breakdown of where we get 512 execution units?

I assume each FPU, FXU, PU, Pixel Engine, (and other pieces) counts as 1 execution unit.

last i remember, for the whole PS3, assuming its based on the 2 chip packages shown in the patent there were 192 FPUs, 192 FXUs, 8 PUs
4 Pixel Engines.

oh maybe a whole bunch more execution units within each Pixel Engine, and maybe several inside each PU (CPU core).... ?


am i getting warm? :eek:
 
Megadrive1988 said:
512 execution units
:oops:

Is it possible to get a breakdown of where we get 512 execution units?

I assume each FPU, FXU, PU, Pixel Engine, (and other pieces) counts as 1 execution unit.

last i remember, for the whole PS3, assuming its based on the 2 chip packages shown in the patent there were 192 FPUs, 192 FXUs, 8 PUs
4 Pixel Engines.

oh maybe a whole bunch more execution units within each Pixel Engine, and maybe several inside each PU (CPU core).... ?


am i getting warm? :eek:


obviously it's not gonna be 512 of *your* execution units, megadrive, if u know what i mean :D
 
I wanted to see if I could dig anything up on 512 units
(i know its been mentioned before but ive forgotten) so i Googled
PS3 512 units. found.... http://tinyurl.com/urfq

You just tell the Cell what you need done and when you need it and it dynamically schedules, synchronizes and manages execution. You're write, it's absurd to expect programmers to juggle 512 execution units, but they'll never have to.
 
Yes, I am Brad Grenz.

So all the posts at the Kokoro website are indeed mine, the posts in which have my name as the author anyway. However these are very old posts, so ideas have indeed changed.

-Tokyo! (Brad)
 
okok, HELP me understand the 512 execution units in PS3 thingy

(maybe i can do this myself)

A prefered instance for deploying Cell processors is 4 data * 8 APU * 4 PE. As a result, 512 32bit floating point arithmetic and 512 32bit integer arithmetic per clock are processed simultaneously. In short word the number of clock on CELL is 1 Tera FLOPS.


ok we know that EE3/Broadband Engine (the PS3 CPU) will probably have 128 FPUs (floating point) and 128 FXUs (integer).

does the 512 unit thing come from: each of those 128 FPUs and FXUs doing 4x4 arithmetics ? (i dont know squat about math!)
 
Yes, I am Brad Grenz.

So all the posts at the Kokoro website are indeed mine, the posts in which have my name as the author anyway. However these are very old posts, so ideas have indeed changed.

-Tokyo! (Brad)


well, Hi! ..Brad

:oops: its fun to see what Google can do.

anyway, please help quench my thirst for understanding on the
sub-processor configuration (how many units!) the PS3 processor-dies will/might contain. so far i see 256 on the CPU and 128 on the GPU.
 
Grall said:
*expletive deleted* jesus and all his angels, I wanna ...

I hate to contribute to this incredibly off-topic discussion, but that's really offensive. There's no need to be so intentionally crass.
 
london-boy said:
now THAT is what i call a thread-derailment.... i mean, kudos guys...

now all we need is a flaming between christians and muslims and off we go, flaming to rival Chap's.... :D

(i'm an atheist by the way)

Hey jackass! Can you stop bringing up my name time and again, when there is nothing to do with me. :D
 
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