djskribbles
Legend
I just looked at the neogaf thread:
http://www.neogaf.com/forum/showthread.php?t=714849
Scores range from 3/10 to 8.25/10
http://www.neogaf.com/forum/showthread.php?t=714849
Scores range from 3/10 to 8.25/10
I just looked at the neogaf thread:
http://www.neogaf.com/forum/showthread.php?t=714849
Scores range from 3/10 to 8.25/10
Thats a huge variation So, we just can't say what it is
Kotaku Review:
http://kotaku.com/knack-the-kotaku-review-1463519699?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow
Gameinformer review:
http://www.gameinformer.com/games/knack/b/playstation4/archive/2013/11/13/bringing-old-school-platforming-to-next-gen.aspx?utm_content=bufferb8993&utm_source=buffer&utm_medium=twitter&utm_campaign=Buffer
Kotaku says "YES" to Knack and "NO" to Killzone? What are they smoking over there?
Actually, I like the Knack demo more than what I saw in the KZ gameplay footage. ^_^
I haven't played a lot of the old school platformers though.
The problem is, if you consider it a problem, is that if you keep banging your head against each encounter you will eventually build up enough of your crystal meter to do a special move to kill everyone. It takes much longer and is not enjoyable in the slightest; but if you just want to do the same attack pattern over and over you will eventually get through it – many, many, hours after the rest of the world does. From what I can tell this is what most reviewers did. They talk about the combat being repetitive. That statement is ABSOLUTELY INSANE to me. Play a shooter, you hold down L2 – put the reticule over their head or chest – and pull R2. That’s the absolute definition of repetitive. Every single enemy in Knack requires a different strategy to defeat them. Or you can just keep beating your head against the wall and the game will let you through out of pity. A reviewer who has two next-gen launch lineups to get through in these few weeks will be frustrated as hell. Those of us that buy the game will enjoy these aspects of the game.