Kinect technology thread

Depends on the game. EyePet, Tumble, MAG can be played pretty close (about 3 feet away). I play Sports Champions about 6 feet away (or more if you have space).

For some games that don't require 3D tracking (e.g., WiiSports Resort), you should be able to stand anywhere.
 
I agree it's been getting more attention that it should. The space requirements I think are fine. I've decided that mounting the sensor on type of my TV is the most ideal in my living room. Having it on top will reduce the amount of space I'll need for the play space. I'll probably end up buying the $40 TV mount but not right away. BTW, anybody want a Live Vision camera? ;)

Tommy McClain
 
Six feet is my arm span. It's actually a pretty short distance, but I can see that people with game systems in their bedrooms (teenagers) or at a computer desk in a small office would have a problem.
 
When I played SC at 6 feet, I was constrainted by the couch behind me in a friend's place, or in my office because of clutter :oops:. I think 6 - 8 feet would be comfortable for SC Table Tennis at home.

If you play Gladiator or try to save a "short" serve in Table Tennis, you may move forward too. Basically, the entire space within is used.
 
Six feet is my arm span. It's actually a pretty short distance, but I can see that people with game systems in their bedrooms (teenagers) or at a computer desk in a small office would have a problem.

IF your in a small office or small bedroom wont you have the bigger issue of actually moving around to play the game than how far you have to be ?

My tv sits on an entertainment unit. Its about 2 feet deep. So I already have 2 feet of unusable space out of the 6 or so its asking for. Whe nyour looking at finding 4 feet like for me its really not a big deal.
 
Well, that's what I mean - if you're in a small office or bedroom, you obviously won't have the space to move around (the 6ft they're recommending). There are obviously a lot of people that won't have a problem finding some space to play. I've got lots of space. The problem with me is jumping up and down with people living below me.
 
Well, that's what I mean - if you're in a small office or bedroom, you obviously won't have the space to move around (the 6ft they're recommending). There are obviously a lot of people that won't have a problem finding some space to play. I've got lots of space. The problem with me is jumping up and down with people living below me.

Yeah, that right there is the situation I'm in that's going to limit which titles I pick up. The one fitness title that has Yoga is a sure thing as I already know there's things in it that won't require jumping up and down vigorously. Something like Kinect Adventures may be a no go other than in the afternoon however.

The other thing I can do is get some floor mats, and some sound isolation material for the floor similar to what I had to do with my treadmill. That's a lot of floor space, but I'd really love to get back into dancing again. :D When I was younger that was one of my main forms of exercise, dancing 4-5 hours a night.

Regards,
SB
 
Jumping makes really low-frequency thumps, very hard to absorb with foams and fabrics. I don't know how pervasive stacked/double floors are in the US, which is really what you need in this case. Most European housing has simple single-layer concrete floors, which hardly shield against the sounds of people walking around in shoes, let alone jumping.

It doesn't help that DIY laminates are all the rage now, with people literally just dumping that shit into their apartments without the proper tools, and they also often go cheap (or "whuh?") on the foam layer beneath, that you're supposed to buy separately ...
 
Or you're like me and you live in an old three-storey home that's over 100 years old that's been converted into an apartment building, and has squeeky hardwood floors that the people below you can undoubtedly hear. I'll get Kinect, but I'll avoid things that require jumping around so much. I really just want boxing, damnit.
 
Or you're like me and you live in an old three-storey home that's over 100 years old that's been converted into an apartment building, and has squeeky hardwood floors that the people below you can undoubtedly hear. I'll get Kinect, but I'll avoid things that require jumping around so much. I really just want boxing, damnit.

Heh, not a house, but a turn of the century (1900) apartment building that was converted into condo's. But the same somewhat creaky hardwood floors that don't do much to isolate noise from those above/below you.

Love the building and everything. Hate the virtually non-existent sound isolation. Kinect is the first time really that I've somewhat regretted getting a place in an OLD building.

Regards,
SB
 
Pretty standard PR puff piece. I'm surprised they aren't framing it with more of a "rebel group against the stogy shareholders" angle, like they used to describe the creation of Xbox. And Direct X. And Internet Explorer.
 
Pretty standard PR puff piece. I'm surprised they aren't framing it with more of a "rebel group against the stogy shareholders" angle, like they used to describe the creation of Xbox. And Direct X. And Internet Explorer.

There is nothing "PRish" about it, its just your standard "expose" piece.
 
I thought it was pretty insightful. It wasn't meant as some kind of review or a critic's view. Did nobody not glean new details on how they're doing the skeletal tracking? It was great to hear how they were about make it work.

Tommy McClain
 
According to Eurogamer, Microsoft has fixed the problem with not being able to sit down...

Kinect's much-discussed difficulty detecting sitting and lying down players was caused by it setting the base node used to create skeletal models at the bottom of the spine.

When players were sat down with their knees raised in front of their pelvis, Kinect encountered problems.

...

The console manufacturer updated the software used by developers to make sense of the information gathered by the Kinect sensor so that the base node was switched from the bottom of the spine to the back of the neck, according to a developer with more experience working with the technology than most.

"It means that should the bottom of your torso get confused with the sofa, because your bum and your legs are enveloped inside the sofa, it doesn't matter because your hands and arms are still working," Blitz Games Studios co-founder and Chief Technical Officer Andrew Oliver told Eurogamer. "You can do most actions."

...

While the changes made to Kinect's software libraries have come too late to be used in the motion-sensing add-on's launch line-up, "games going forward won't have a problem," Oliver reassured.

http://www.eurogamer.net/articles/2010-10-15-kinects-sitting-down-woes-finally-over

Tommy McClain
 
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