11 I believe.
Welll... it is allso a function of CPU + GPU utiliization, and how long you can afford to wait for the processing.
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11 I believe.
.........and once demonstrated, it was never seen again.
Welll... it is allso a function of CPU + GPU utiliization, and how long you can afford to wait for the processing.
Ooh, maybe your 360 don't do 1080p but mine can, either way my point is that it is a matter of processing power, not a hardware limitation.
Processing power != Hardware?
What do you mean by 'hardware limitation' though? The ahrdware itself is only providing an array of sample points. In that respect it has no limirs beyond resolution and accuracy, and also no abilities. That is, the camera can't detect a single skeleton! It provides data and it's up to the software side of Kinect to handle that. Looking at the available data and results we've seen of close players, as I explained above I don't believe the current design can successfully accomodate 4 players because the camera doesn't have sufficient resolution to provide data enough that four close players can be decerned. Whether one puts that down to software, not having a clever enough algorithm that can identify players as well as a human could, or a hardware issue, that the camera isn't providing data to suitable resolution and accuracy, it all comes down to the same thing. Kinect doesn't seem able to do more than have 2 active players.Ooh, maybe your 360 don't do 1080p but mine can, either way my point is that it is a matter of processing power, not a hardware limitation.
I'm amazed. First people complain that they don't have enough space to accommodate Kinect in their living room, then they complain that it doesn't support 4 players? Where would you put them???Actually the current official position is:
"Update: PrimeSense has gotten in touch with us to say that it was only the demo software it showed off at E3 that could support only two users, not the hardware itself. Theoretically, with enough processing power, PrimeSense's hardware licensed by Kinect could support any number of players."
http://www.joystiq.com/2010/06/19/kinect-how-it-works-from-the-company-behind-the-tech/
Now, the question is whether 360 has or not enough processing power to allow 4 active players.
(But at least this should be interesting on Pcs)
Unless you know for sure they are the same people, are different viewpoints on the same product so unexpected?I'm amazed. First people complain that they don't have enough space to accommodate Kinect in their living room, then they complain that it doesn't support 4 players? Where would you put them??
Could be, but you asked the ? of did it go from 42 to 20, and I believe the correct answer is 24 to 11.
Could be, but you asked the ? of did it go from 42 to 20, and I believe the correct answer is 24 to 11.
Although there are background dancers in Dance Central, no? Or am I imagining that?
The leaked Kinect specs on play.com specifies 2 active players. PrimeSense's design probably doesn't care how many players there are (on paper).
Yeesh, wrong. A quick google or bing shows it's been reduced to 20 points. Not the 11 that you claim. It originally tracked 48.
Googling or Bing brought that up in about 10 seconds.
Patsu came close though with his 42 -> 20 guess.And then smooshed his face into a nice cream pie when he changed his mind.
Regards,
SB
Yeesh, wrong. A quick google or bing shows it's been reduced to 20 points. Not the 11 that you claim. It originally tracked 48.
Googling or Bing brought that up in about 10 seconds.
Patsu came close though with his 42 -> 20 guess.And then smooshed his face into a nice cream pie when he changed his mind.
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The leaked Kinect specs on play.com specifies 2 active players. PrimeSense's design probably doesn't care how many players there are (on paper).
Kinect motion sensr is very low quality.
320x240x30fps.
320x240 16-bit depth @ 30 frames/sec
He's referring to the depth camera.
http://www.gamasutra.com/view/news/29195/Kinect_Specs_Show_TwoPlayer_Limitation.php
Data Streams
320x240 16-bit depth @ 30 frames/sec
640x480 32-bit colour@ 30 frames/sec
16-bit audio @ 16 kHz
The higher res is the color webcam, whereas the IR/depth/motion cam is the lower res one. As far as I know, Kinect doesn't use the color cam for tracking skeleton motion (Too much data, can't see in the dark).