Kinect technology thread

Haven't kept up with the thread, but is there any reason to doubt the wiki information/source?
 
Wiki says the depth camera is 320x240.

According to information supplied to retailers, the Kinect sensor outputs video at a frame rate of 30 Hz, with the RGB video stream at 32-bit color VGA resolution (640×480 pixels), and the monochrome video stream used for depth sensing at 16-bit QVGA resolution (320×240 pixels with 65,536 levels of sensitivity).
Basically, RGBA8 640x480 colour info with D16 320x240.

Oh gotta run...
 
Also, what is a 'wi fi extension cable'? They're including that in the package.

Non-slim systems only have 1 port in the back of the system. Also, both Wi-Fi adapters only have a 3-4 inch long cable for connecting to said port. So, if you connect the Kinect sensor to the back, then you would not have any place to hang the Wireless Adapter off of(only the Wireless N adapter has flip out legs for standing on a flat surface). With the extension cable you might be able to hang the Wi-Fi adapter off the back of the Kinect sensor and then connect it to one of the front USB ports. Similar to how you connect your Wi-Fi adapter to the back of th HD-DVD drive minus the USB port.

KinectWiFi.jpg


That's my quick & dirty photoshop. ;)

Tommy McClain
 
BTW, I also kinda find it funny that some of you basically wrote off Kinect based on the dubious spec from Play.com. Still not exactly sure we got the full details yet.

Tommy McClain
 
Could they upped the camera res when they saw a lot of people were willing to pay $150.

It's probably a typo on play.com:rolleyes:
(Where'd my post on this go?)
I think there's every chance that the tech-spec of the camera is 640x480, but the depth output is 320x240, as per PrimeSense's descriptions. The reference design for example has a 1600x1200 visual image, but 640x480 depth image. The CCDs are off-the-shelf components - where are MS finding 320x240 CCDs?? It makes more sense to bulk-buy two times the number of CCDs as Kinects being made and use them for both visual and 3D capture, rather than buy two different CCDs in smaller quantities which includes sourcing at completely outdated resolution. The differing product listings would just be the difference between CCD resolution and depth resolution, with CCD resolution giving a bigger number and so being preferable from a marketing POV.
 
So one site out of like 6 or so lists the depth res at 320x240 and we are will to believe it over the others.

Anyways I am not saying that it is wrong but the fact that it is listed only in play.com and no other means I will believe the majority until proven otherwise. Even MS own store lists it at 640x480.
 
So one site out of like 6 or so lists the depth res at 320x240 and we are will to believe it over the others.
It alone specifies depth data-stream resolution at 320x240. The 640x480 resolution is for the depth camera resolution. Nothing contradicts the explanation offered by PrimeSense's description of their technology, a higher-resolution CCD producign a lower resolution depthmap. The equivalent for Wii would be a 1024x768 datastream, 128x96 pixel camera.
 
Shifty Geezer;1454134[B said:
]It alone specifies depth data-stream resolution at 320x240[/B]. The 640x480 resolution is for the depth camera resolution. Nothing contradicts the explanation offered by PrimeSense's description of their technology, a higher-resolution CCD producign a lower resolution depthmap. The equivalent for Wii would be a 1024x768 datastream, 128x96 pixel camera.

Which site is this exactly, because the play.com site has nothing like data stream in its description.

Wiki does not have a link for its info, and its wiki, I can change the info myself.

Edit: now I see it.
 
Which site is this exactly, because the play.com site has nothing like data stream in its description.

Wiki does not have a link for its info, and its wiki, I can change the info myself.

Edit: now I see it.
For those who missed it (this edit appeared when I hit the reply button!)
Play technical description said:
Data Streams
320x240 16-bit depth @ 30 frames/sec
640x480 32-bit colour@ 30 frames/sec
16-bit audio @ 16 kHz

Microsoft said:
Color VGA Motion Camera 640 x 480 pixel resolution at 30FPS
Depth Camera 640 x 480 pixel resolution at 30FPS
Array of 4 microphones supporting single speaker voice recognition
 
No, I don't think so. The technical gubbins aren't essential - you aren't buying a 640x480 visual sensor, but a Kinect. The Wii description doesn't mention any tech specs and Nintendo avoid them.
 
What resolution do you guys think matches the Fitness game's avatar more? Honest question.
 
During the Engadget show they displayed the depth image. It was noisy and low res. It would be pretty stupid to have a higher resolution depth camera only to apply lowpass filter in digital domain.
 
During the Engadget show they displayed the depth image. It was noisy and low res. It would be pretty stupid to have a higher resolution depth camera only to apply lowpass filter in digital domain.
It's a plain infrared camera. Its full-res image carries no depth information. Depth is derived by analyzing where a near-infrared grid that is projected forward from the device hits things. With this tech, you can never achieve full camera res in your derived depth, because the distance between grid lines must always exceed 1 camera pixel to be resolvable. A denser grid could not be distinguished from a uniform ambient light.
 
It's a plain infrared camera. Its full-res image carries no depth information. Depth is derived by analyzing where a near-infrared grid that is projected forward from the device hits things. With this tech, you can never achieve full camera res in your derived depth, because the distance between grid lines must always exceed 1 camera pixel to be resolvable. A denser grid could not be distinguished from a uniform ambient light.

So the answer could be this, that both figures are right. The depth camera is a 640x480 camera, but it outputs a 320x240 depth image?
 
It's a plain infrared camera. Its full-res image carries no depth information. Depth is derived by analyzing where a near-infrared grid that is projected forward from the device hits things. With this tech, you can never achieve full camera res in your derived depth, because the distance between grid lines must always exceed 1 camera pixel to be resolvable. A denser grid could not be distinguished from a uniform ambient light.

For some reason, I was thinking they were doing light accumulation via IR CCD.
When was the grid approach and image processing announced?

That thing is mighty expensive for two cameras and a motor. :|
 
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