Well if K2 is meant to be for augmenting the controller rather than replacing it, what is the advantage in having to use gestures that make you take your hand away from the controller?
Especially if the action actuated by that gesture could also have been accomplished with a button press?
Wii took off because it appeared intuitive, even to people who didn't game. Swing the wand to make the onscreen character swing the tennis racket.
But now you have a combination of controller actions and gestures? And if the K2 is suppose to be able to track individual fingers, is that really going to be in play if you're using the controller at the same time?
I don't think augmenting controllers is the way to go. Has to be all or nothing, meaning you have to be able to do everything you could on a controller, with no disadvantage in latency.
As has been said many times, K2 is going to have to make its bones on non core-gaming applications.
Especially if the action actuated by that gesture could also have been accomplished with a button press?
Wii took off because it appeared intuitive, even to people who didn't game. Swing the wand to make the onscreen character swing the tennis racket.
But now you have a combination of controller actions and gestures? And if the K2 is suppose to be able to track individual fingers, is that really going to be in play if you're using the controller at the same time?
I don't think augmenting controllers is the way to go. Has to be all or nothing, meaning you have to be able to do everything you could on a controller, with no disadvantage in latency.
As has been said many times, K2 is going to have to make its bones on non core-gaming applications.