KILLZONE Shadow Fall [PS4]

Just catching up on this game. I really like the new art style. All of the vids I've seen look very good. I don't like the Eurogamer/Digital Foundry impression mentioning a bit of lag in the controls, but I have a feeling that will be ironed out.

It's nice to see that they've decided to keep the game familiar but make enough changes for it to seem like something new to the series. Definitely looks like it'll be a big launch title.
 
http://www.killzone.com/kz3/en_GB/blog/interviews/2013-06-28_steven-ter-heide.html

New Qn A with the devs ! The controller layout will be customisable .

At the same time, we’re pleased that the PlayStation 4 isn’t just about more power – it’s also about new control methods and features and services that encourage a different kind of interaction with the game and the people around you. In that regard we’re also very excited about Killzone: Shadow Fall’s multiplayer mode, but more on that later...”

Hopefully MP will be revealed soon. My questions didn't make it in there as they were all about MP :p

Rurico Martinez asks: What is the biggest change in this Killzone game that it makes it feel different from the other ones?

“Obviously, we are keeping what is great about Killzone - we have a unique universe, iconic enemies and some great features like the hit-responses, first person cover and the melee system. But we’re also building on that, expanding and polishing those systems with things like drop-down melees and combo melee attacks. More importantly though, we’re adding many more player abilities and providing larger, more open arenas for you to play in and find your own unique solutions to problems.

The OWL attack drone is a prime example of this: its combat abilities allow you to fight on your terms and decide how the battle plays out. We want to encourage that kind of thoughtful and dynamic play-style, to create moments you will want to share. It is not just about outgunning your enemy – it’s about outmaneuvering and outsmarting them as well. Killzone: Shadow Fall is a shooter that requires both skills and brains.”

Dominik Asch asks: How much do we learn of Helghast society?

“For this game we’ve created a highly detailed world that is both futuristic and believable. The new, more thoughtful gameplay style will afford you more opportunities to take in the rich history and backstory of its people.

The game starts out on the now divided world of Vekta, with only a wall separating the Helghast and the Vektans. The deep-rooted hate and distrust between the two factions has built up and the world is on the brink of war. Your missions will take you across the wall, where you will get a first-hand look at how Helghast society lives and works. Again, we’ve put a lot of effort into creating this world – we’ve looked at the people, the infrastructure, the brands, the culture and news reporting that form part of a living and breathing futuristic world.”
 
Caught something from Gaf, as it seems the current build of Helghast model looked significantly better than the pre-alpha build from Feb PS meeting.
2zduicx.jpg

You can see the designer talking about it at the 14:40 mark.
http://www.youtube.com/watch?v=MJGeVS-w8dg&feature=youtu.be&t=14m40s
It's obvious the Feb demo was using pre alpha assets all over the place, makes me wonder just how many other things they have improved up till now or till final release:), but then judging from GG's track record I'll say it's gonna be pleasant.
 
Is there anything in particular? The lighting environment is completely different, so it's hard to tell.
 
Well the cloth texture seems to have proper threads instead of noise pattern, you can see it clearly on the sleeves. Also added geometry like duck tape on the tube and maybe better cloth shaders overall.
 
[strike]Are you sure the duct tape isn't just hidden?[/strike] The normal map on the cloth (white part) looks about the same to me. The alpha shot also doesn't really show the darker weave on the arms well, so it's hard to compare.

Well, there's the dark weave on his knee in the alpha, which looks pretty much the same to me.


edit:
The new Helghast assault soldier (helmet) looks pretty good. :smile:

The new sniper guy. :oops:

edit2:

Yeah, duct tape does look new. hm...
 
It's kind of hard to tell, but both tubes going into the mask are much more smooth and refined in the target shot.
51259665.png


And this is from the closed kz thread. Notice how this promo shot looks exactly like their target render.
dgZv0sX.jpg
 
Yeah you're right, turning the brightness all the way up in PS shows the weave is there after all.
2nl5k0g.jpg

So I guess it's mostly just the fancy lighting setup which creates lots of self casting shadows from the numerous gadgets and straps the dude is carrying. Also the brighter lighting helps too for showing all kinds of textures on his body.
 
The target render looks a bit better imo. No doubt it will keep improving, just hope we see the new build sometime soon.
 
I wonder if that Helgan shadow marshal is also a playable character. Although without a mask she doesn't look half as menacing as a Helghast should look.
 
Looking very good. I loved KZ2's gameplay but I really hope the script and dialogue is more adult this outing. You could be forgive for thinking two teenagers wrote KZ2's dialogue but Shadow Fall is looking the complete package. A Shadow Marshal, the OWL, different approaches to playing. This is my type of shooter.
 
I wonder if that Helgan shadow marshal is also a playable character. Although without a mask she doesn't look half as menacing as a Helghast should look.

Maybe, but having a central character with the ability to emote every now and then should be worth it (if the script isn't as god-awful as KZ3's of course). So far the Helghast have all been caricatures, including the ones without the helmets. I'm hoping Shadowfall will change that a little.
 
Maybe, but having a central character with the ability to emote every now and then should be worth it (if the script isn't as god-awful as KZ3's of course). So far the Helghast have all been caricatures, including the ones without the helmets. I'm hoping Shadowfall will change that a little.

Between all the shit we did have a few good Helghast characters like Hakha and Visari. But I was thinking more along the lines of Radec. Part of what made him such a cool character is that he didn't take off his mask.

The new girl looks very normal, and as she currently is, looking out of place among the Helghast. But maybe this is indeed to show off the character now, and for cutscenes.
 
I didn't think Radec was particularly interesting to be honest. He was basically a thoroughly evil dude who looked menacing and who was later dispatched rather unceremoniously in one hell of an annoying boss encounter. He wasn't bad. He was simply there. Kinda like Boba Fett (another fan favorite who hasn't really done anything. Well, besides getting himself eaten alive) I think - given an intersting setting such as Killzone's at least - you can do a lot better. Heck, with budgets like that, you should do a lot better. (and we should expect and demand better)
 
I do agree that developers should be able to do better, and that reviewers and gamers should demand better.

But the bigger the story, the more time it'll likely take to tell it. And I don't want another KZ3 where they proudly boosted they had 70 minutes worth of cutscenes, but still had nothing interesting to tell. Compared to that the minimalist approach they took with Radec was rather effective. Even if the boss fight wasn't all that good.
 
I wonder if that Helgan shadow marshal is also a playable character. Although without a mask she doesn't look half as menacing as a Helghast should look.

I thought the shadow marshals were a Vekta designation, not Helgan? Admittedly I didn't play the first game. Or the third. Yeah, I just played Killzone 2.
 
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