Rurico Martinez asks: What is the biggest change in this Killzone game that it makes it feel different from the other ones?
“Obviously, we are keeping what is great about Killzone - we have a unique universe, iconic enemies and some great features like the hit-responses, first person cover and the melee system. But we’re also building on that, expanding and polishing those systems with things like drop-down melees and combo melee attacks. More importantly though, we’re adding many more player abilities and providing larger, more open arenas for you to play in and find your own unique solutions to problems.
The OWL attack drone is a prime example of this: its combat abilities allow you to fight on your terms and decide how the battle plays out. We want to encourage that kind of thoughtful and dynamic play-style, to create moments you will want to share. It is not just about outgunning your enemy – it’s about outmaneuvering and outsmarting them as well. Killzone: Shadow Fall is a shooter that requires both skills and brains.”
Dominik Asch asks: How much do we learn of Helghast society?
“For this game we’ve created a highly detailed world that is both futuristic and believable. The new, more thoughtful gameplay style will afford you more opportunities to take in the rich history and backstory of its people.
The game starts out on the now divided world of Vekta, with only a wall separating the Helghast and the Vektans. The deep-rooted hate and distrust between the two factions has built up and the world is on the brink of war. Your missions will take you across the wall, where you will get a first-hand look at how Helghast society lives and works. Again, we’ve put a lot of effort into creating this world – we’ve looked at the people, the infrastructure, the brands, the culture and news reporting that form part of a living and breathing futuristic world.”