Yep, that's the eye of a female Helghast supersoldier who's the equivalent of you, a Shadow Marshall. You will be bump into her many times in the game.I'm also wondering whether the fact that the eye on the game's cover clearly belongs to a lady has any sort of significance.
Yep, that's the eye of a female Helghast supersoldier who's the equivalent of you, a Shadow Marshall. You will be bump into her many times in the game.
Indeed... I had a lot of trouble with the KZ2 controls not being quick enough to respond. I mean, I get the idea of heavy movement, but that should more or less be slower aiming/turning, no? I mean, I've held ARs & SRs and yes there is weight, but it's not like my arms fail to move when I want them to; it's just slower.I have to admit, the biggest concern what I read in the DF article is not the change in art-direction - but the fact that the controls have are laggy. Now, I thing there is a difference between having "weighty" controls (to simulate actually holding a heavy weapon) and just plain laggy. I would hate if we are back to the ages of KZ2 type controls.
For the record - KZ3 type of controls were okay for a 30fps game. Although I do have to admit, playing a 30fps shooter with such controls takes a lot getting used to after playing a 60fps shooter like CoD. I really hope they can optimize this somehow, while retaining what makes KZ a unique game.
Well, I agree with the concerns, but then there's also a part in me that is just plain curious about what Guerrilla have in store for us with Shadow Falls. I think from their perspective, it makes sense to try to focus and apeal to a wider market - especially now that it's going into a new generation and with fewer alternatives, you might pick up more sales from non-KZ fans.
I do think it would be a pitty though if they lost their "identity". Then again, if they had gone again for the KZ2 type of landscape, perhaps I would grow old. I actually liked the snow levels in KZ3, as I thought it gave a bit of variety that was missing in KZ2.
I have to admit, the biggest concern what I read in the DF article is not the change in art-direction - but the fact that the controls have are laggy. Now, I thing there is a difference between having "weighty" controls (to simulate actually holding a heavy weapon) and just plain laggy. I would hate if we are back to the ages of KZ2 type controls.
For the record - KZ3 type of controls were okay for a 30fps game. Although I do have to admit, playing a 30fps shooter with such controls takes a lot getting used to after playing a 60fps shooter like CoD. I really hope they can optimize this somehow, while retaining what makes KZ a unique game.