KILLZONE Shadow Fall [PS4]

Perhaps another accidental feature reveal from the UI video. So we at least have 8 player online play for KZ:SF. At e3 (during interviews) I believe they mentioned they weren't talking about MP yet. Not that this is a huge shocker by any stretch.

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Oh, also what appears to be OS level parties. Which was pretty much expected.
 
^ I also pointe that out in my post. It must be a private match or sompething, even KZmercenary has 8 player MP.

WHat I don't like in those shots is th elens flare. It hides the red eyes of the helghast ! SOme of the trextures are definitely low res and me needs some POM please !
 
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KZ:SF E3 showfloor demo with few devs!
https://www.youtube.com/watch?v=Vfq1Cyt_YqI
18min mark - start of the presentation, one new playtrough trough old city demo
26min mark - start of dev talk, showcase of city, debug tools [flying, wireframe]


Shame, they showed final assets on the big screen that were not on the stream.

Which version of devkit are they using ?

Their demo is too conservative. Still showing the starting level. It will be hard for them to standout.
 
A lot of praise for the open gameplay of SHadow Fall:
http://www.ign.com/articles/2013/06/12/e3-2013-killzone-shadow-fall-has-made-me-a-believer

Immediately, Shadow Fall felt unlike any Killzone game that came before it, not only because of its non-linear mission structure and wide-open, fully explorable maps, but because it’s also a technically deeper experience from a gameplay perspective. This isn’t just a shooter anymore; it’s far more complex, so much so that I handed the DualShock 4 over to a guy from Guerrilla after being ruthlessly massacred several times so I could at least see the proper experience.

OWL is mapped to both the directional pad and DualShock 4’s touch pad. By swiping on the touch pad in certain directions, specific OWL skills – such as a shock attack, a zipline, or a shield – can be selected, and then activated with the directional pad. The shock attack stuns an enemy (or a group of enemies, if they’re close to one another), leaving them vulnerable to firearm-based and melee assaults. The zipline allows for quick travel between areas of the map, letting you scale up to 50 in-game meters at a single go, so long as you have an object to attach to and a clear path to that object. The shield reminded me most of the Auger’s secondary functionality in Resistance. Simply stand behind it to absorb enemy attacks with impunity.

Using OWL gives you a much-needed break in an otherwise brutally difficult game. Shadow Fall was set on normal difficulty, and for someone like me that beat Killzone 3 on hard, it was certainly a step up in that respect. It even claimed the digital life of the developer playing on several occasions. The good news is that, while health is regenerative, you can still use health packs on the fly that will heal you quickly and slow down time for a limited period, too, giving you an edge against incoming hordes of aggressive foes.

The difficulty is a good news considering we were all thinking that the player is overpowered.

It was especially fun – and quite novel – to effectively use stealth in Shadow Fall. The Helghast are smart and fully aware of their surroundings, but you can get the jump on them, using silent melee attacks to strike quickly without being seen. Of course, once seen, all bets are off. The Helghast will beeline to the nearest alarm – a good reason to centrally disable those alarms before doing any other part of the mission – once they see you. It’s at this point that you get a taste of what the Helghast are packing in Killzone: Shadow Fall, as well as the more conventional weapons, apart from OWL, that you have at your disposal.

Like Resistance, weapons in Killzone now have secondary functionality. The rifle I started out the mission with can be turned into a longer-range rifle that, when charged, will blow your target to smithereens with a single strike. But the Helghast will come at you with everything they have, too. Some have long-range sniper rifles of their own, complete with red laser sights. Others have stealth camouflage that they can activate at will, including when they’re under attack and near death. And others yet have bright lights to search a map’s dark crevasses and corners. These are especially obnoxious, since they obscure your vision in a burst of brightness if you look directly at them.

Borrowed ideas.
 
Where is my jetpacks? >:O

That vid was boring I would have rather seen a big fire fight or some sort of boss fight like with the big mech in K3.

Definitely one of the best looking games at the show for me that showed gameplay graphics.
 
Some one said characters models. I agree they can be improved but I guess it is now too late. As far as textures goes I think it looks fine. Not sure when the ram was upgraded and if they had time to use more ? Feb demo used only 4gigs in total and graphics used 3gigs. The lighting is fantastic. I am happy with the graphics. I guess Gamescom is where we get more info in MP and hopefully more SP. I think it is one of the few games where graphics from SP to MP was still great. Uncharted games for example had a big difference.
 
The thing about KZ SF is what they showed in PS Meeting still looked absolutely insane in graphics, dare I say better than almost anything in this E3 bar The Order 1886 and Dark Sorcerer. The forest level did not have any sort of large scale battle or intense action which are the bread and butter of Killzone series. This level was more of a gameplay demonstration than a in your face effects showcase level.
Have faith people, GG has proved KZ could look as good as anything out there so why linger on an early tutorial level?
 
IMO, what has been show for KZ: SF so far has it as one of the least impressive E3 showings for next gen graphics. It's good but not great. So many games looked better, IMO. Titanfall, The Order 1886, The Division, and BF4 to name just a few. I'd put KZ:SF with Watchdogs, good but not great.

Of course, what one appreciates is highly subjective, so if you thought it was the best looking, then more power to you. :)

Regards,
SB
 
May be they are more ready to launch. I went to Gamestop this morning, and KZSF is a launch title. Some of the more stunning titles will only come in 2014.

It's good to give them feedback now though. Hopefully it will give them the final kick to rev up the remaining development effort.

Those games running on PCs with such-and-such specs may take some beating while they tailor the games to the actual hardware.
 
IMO, what has been show for KZ: SF so far has it as one of the least impressive E3 showings for next gen graphics. It's good but not great. So many games looked better, IMO. Titanfall, The Order 1886, The Division, and BF4 to name just a few. I'd put KZ:SF with Watchdogs, good but not great.

Of course, what one appreciates is highly subjective, so if you thought it was the best looking, then more power to you. :)

Regards,
SB

Yeah, which is odd cause Guerrilla imo is one of the top few graphics pushers in the world, along with Crytek and...maybe 343i, Naughty Dog.

It looks good, just nothing special against other next gen games at the show. And it should be the PS4 showcase imo, given KZ2/3. Not "just another game".
 
Guerilla is transitioning to next gen after developing exclusively on the PS3 and Killzone is a launch title. I'd still say it looks pretty good though.
 
We will see what they can do in 5-6 months. I'm not too concerned with the graphics. I would like to see more gameplay. That's what worries me more.

RFOM was a launch title. Only the last third looked more-or-less nextgen. But gameplay-wise, I haven't seen an FPS that could match it yet.
 
Guerilla is transitioning to next gen after developing exclusively on the PS3 and Killzone is a launch title. I'd still say it looks pretty good though.

Yup it definitely does look good. It's nice to see consoles now matching some of the better graphics available on current gen PC titles which is a huge step up from current gen consoles.

Definitely shouldn't take away from my comment that I think it looks bad. It looks good. Just nothing about it stands out from other games shown at E3 for next gen consoles. And there's some rather curious low quality assets which are hopefully just placeholders.

Regards,
SB
 
The E3 showing wasn't particularly impressive is because it's not a huge set piece with tons of actions and explosions. Every game has its down time segments with nothing much happening and I'm pretty sure this is one of those down time if you compare to the typical Killzone gameplay, even that PS Meeting segment was a big contrast in terms of pure visual splendid.
 
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