Killzone: first pics

_phil_ said:
PC-engine :

I've had Killzone screenshots for more than 2 years .If you want to stick to what you say about KZ copying HL2 style ,then the only explanation is that they traveled through Time.

Anyway ,this style (atmospheric realism) is nothing new,nor trademarked.

if what you say is true then this pretty much settles the 'HL2 defined look' issue then.

I'm guessing you can't post the worrk here eh?
 
the art of the work is recognisable, however it stands to reason that it will look 'better' and can be quantified as such.

The point I was making is that it's more difficult to copy Halo style or look because BM+dynamic lights gives Halo part of its art style and since PS2 can't do BM it's much easier to copy HL2 style or look.
 
PC-Engine said:
the art of the work is recognisable, however it stands to reason that it will look 'better' and can be quantified as such.

The point I was making is that it's more difficult to copy Halo style or look because BM+dynamic lights gives Halo part of its art style and since PS2 can't do BM it's much easier to copy HL2 style or look.

oh I agree. however what I think we differ again on is:

the gap the 2 machines can implement a 'look'

the total importance of a effect like BM (which is really a type of high geometry hack) in defining a look. if I fix the camera and prebake the BM into textures it will 'look' like Halo but likely play like *%%$@!!

that an abstractish subject like looks/style/visual direction can be summed up by DX features.
 
_phil_ said:
PC-engine :

I've had Killzone screenshots for more than 2 years .If you want to stick to what you say about KZ copying HL2 style ,then the only explanation is that they traveled through Time.

Anyway ,this style (atmospheric realism) is nothing new,nor trademarked.

Oh so 18 months becomes 24+ months now??? I guess we'll just have to take your word for it right???

My argument is based on circumstancial evidence which I've provided. However what you're stating is fact so you better have facts to back up your argument. ;)
 
notAFanB said:
_phil_ said:
PC-engine :

I've had Killzone screenshots for more than 2 years .If you want to stick to what you say about KZ copying HL2 style ,then the only explanation is that they traveled through Time.

Anyway ,this style (atmospheric realism) is nothing new,nor trademarked.

if what you say is true then this pretty much settles the 'HL2 defined look' issue then.

I'm guessing you can't post the worrk here eh?

When will we see all the Kill Zone pics?
-> When does the NDA end? :/
Does anyone know if Kill Zone will be demonstrated @ECTS?
 
My argument is based on circumstancial evidence which I've provided. However what you're stating is fact so you better have facts to back up your argument.

er that's unreasonable don't you think (if he' under NDA) best that could happen is continue this discussion later.

actually come to think of it that wouldn't work either since we could throw around accusations that they are release shots etc....

-ROCK- Phil -Hard Place- ;)
 
PC-Engine said:
My argument is based on circumstancial evidence which I've provided. However what you're stating is fact so you better have facts to back up your argument. ;)
Are you aware of, that nobody is taking your side? Nobody is supporting your point. Ask yourself why and let go ...
 
ChryZ said:
PC-Engine said:
My argument is based on circumstancial evidence which I've provided. However what you're stating is fact so you better have facts to back up your argument. ;)
Are you aware of, that nobody is taking your side? Nobody is supporting your point. Ask yourself why and let go ...

Um...I don't care if people are on my side or not and there's really nothing to let go... ;)

I made a statement and backed it up. Whether I convinced anyone here means nothing to me. People questioned my opinion...I gave my reasons.

It seems you are the one who needs to let go of the fact that my opinion is valid whether you or anyone else agrees with it or not ;)

If you don't like what I'm saying then don't respond...very simple...
 
Grall said:
zurich said:
1) Draw distance seems to be low (from the fog)

Oh, the FOG. It can't possibly be there for artistic reasons now can it? It has to be LOW DRAW DISTANCE, despite the fact we KNOW PS2 has no problem with huge draw distances.
That's a patently ridiculous argument. You can't argue that other games having large draw distances means that a different game necessarily will.

Using that logic, i guess the fog in Turok was there for artistic reasons, too... after all, we KNOW N64 has no problem with huge draw distances... *loads up ocarina of time and looks out over hyrule field*
 
Oh so 18 months becomes 24+ months now??? I guess we'll just have to take your word for it right???

Yes.and i also saw the demo (in video only ,sorry for that) that sold the game for Sony ,about 15 months ago.


My argument is based on circumstancial evidence which I've provided. However what you're stating is fact so you better have facts to back up your argument.

my argument is only based on truth.A friend of mine actually workED for Lostboys,in the early stage of the developpement.
 
arhra said:
That's a patently ridiculous argument. You can't argue that other games having large draw distances means that a different game necessarily will.

Using that logic, i guess the fog in Turok was there for artistic reasons, too... after all, we KNOW N64 has no problem with huge draw distances... *loads up ocarina of time and looks out over hyrule field*

Ahm, Turok is out, Killzone isn't. Some people are already jumping on the game due to one screen showing fog in them. Don't you see who's beeing ridiculous here? Not to mention that someone already mentioned that the game supposedly has levels with *huge* draw distance.

PC-Engine said:
I made a statement and backed it up. Whether I convinced anyone here means nothing to me. People questioned my opinion...I gave my reasons.

Your reasoning is flawed. As everyone seems to be doing, we have no reason to take your word over _phil_'s.
_phil_ > PC-Engine clearly.


BTW; Zurich - I didn't see the long reply about your Pros and Cons until now, however, Grall made a great effort in replying and I clearly agree with him on every point.
 
Ahm, Turok is out, Killzone isn't. Some people are already jumping on the game due to one screen showing fog in them. Don't you see who's beeing ridiculous here? Not to mention that someone already mentioned that the game supposedly has levels with *huge* draw distance.


Pictures were posted of the game 4 of them . 2 of the 4 had fog problems . The other 2 were inside. Judging from that we can conclude that the game has small draw distances and covers that up using fog. If you can find more pictures of outside shots showing no fog than we can come to a diffrent conlusion. Mabye even a split conclusion. But i can only judge by what screens were posted. I see nothing wrong with people stating the game uses alot of fog and since there is alot of fog does not have large draw distance. Which you can clearly see from the pictures .
 
I've had Killzone screenshots for more than 2 years .If you want to stick to what you say about KZ copying HL2 style ,then the only explanation is that they traveled through Time.
Ah, finally someone to lay the smackdown on PC-Engine's insane ramblings...

*HL2 invented style - Killzone stole it!*

I've had Killzone screens for quite some time now (saw them first time around E3) and there's no question they had established this style before they could see any HL2 footage.
 
jvd said:
Pictures were posted of the game 4 of them . 2 of the 4 had fog problems . The other 2 were inside. Judging from that we can conclude that the game has small draw distances and covers that up using fog. If you can find more pictures of outside shots showing no fog than we can come to a diffrent conlusion. Mabye even a split conclusion. But i can only judge by what screens were posted. I see nothing wrong with people stating the game uses alot of fog and since there is alot of fog does not have large draw distance. Which you can clearly see from the pictures .

Yeah, 2 of which clearly show the game in the same setting or level. The thing I don't get is: those 2 screens with the fog look PERFECTLY realistic in terms of the setting and the dense atmosphere - why do people feel the need to bring up fog as if it were an issue to hide anything? Looking at those two screens which look perfectly realistic in their presentation, there is no reason to bring up fog and jump to conclusions. Now, if it the fog would look artificial and wouldn't belong to such a sceenary, then yeah, I'd understand. This however is not the case.

So in short - if the fog is there for reasons other than pure art direction - they've done an incredible job of making it look realistic and capture the dense atmosphere of a jungle. If this game plays like this at 60 fps, I could care less what is being done as long as it looks this good.
 
Nah Killzone stole the style from Eden by Hiroki Endo.
Enemy soldiers are clearly inspired by soldiers from Jin-Roh and there are obvious Aliens influences, I'm not denying that, but to say that this has anything to do with 'stealing' from HL2 is pure rambling...


Chap, I don't think those worse screen caps are indication of game's actuall look. They are video caps, and those never look good (see video caps of SH3 for a stark difference between actuall ingame image quality)
 
Enemy soldiers are clearly inspired by soldiers from Jin-Roh and there are obvious Aliens influences, I'm not denying that, but to say that this has anything to do with 'stealing' from HL2 is pure rambling...

Nah Eden is older than Jin-Roh. If you see soldiers in Eden, you would say its a blantant rip off. Well maybe the guy who created Eden is behind this, I don't know.
 
V3, post some screens of Eden. I've only seen Jin Roh soldiers, and they look similar to Killzone guys, only more 'old fashioned' and with the 'nazi' look to them.
 
marconelly! said:
Nah Killzone stole the style from Eden by Hiroki Endo.
Enemy soldiers are clearly inspired by soldiers from Jin-Roh and there are obvious Aliens influences, I'm not denying that, but to say that this has anything to do with 'stealing' from HL2 is pure rambling...
Marconelly, what does the GA Forum crowd think about the first infos and screens?
 
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