Killzone: first pics

I don't think anyone is denying that. Of course in the PS1's case it was a non-issue, as we all got replacements for the original series units with laser problems anyway.

PS2 is a murkier case as problems weren't manifesting in all the same or predictable ways, and they never tied it specifically to a hardware flaw (yet) to warrant replacements. Still, I've known some people online who sent out units and got them fixed/replaced without any issue (nor anything more than shipping cost-wise) and some people who weren't able to. I also know the same with some folks regarding disk read errors with the Xbox. Meanwhile I don't know anyone offhand who bought their PS2 after 2001 having any issues. (At least of those who I talk to specifically regarding stuff in general, not just posts I run across.)

As and OVERALL picture...? <shrugs> I don't really know, and it's certainly hard to tell. The Xbox launched to plenty of fault reports as well, but the PS2's has always had a lot more visability. (Came out earlier, tons more units out there, and seems like more vocal "haters" out there.) What's a typical, unoffensive hardware failure rate? 3%? Even just taking North American sales (where we're more likely to hear news) that's still over 750k units. Lots of units to hear reports from, but may well likely amount to rather meaningless numbers in the end. And chances are for anyone it's stacked up in the beginning where the most problems come through and establish perceptions that trail on for a while.

So far I've had two televisions go out on me this year--one of which was pretty old (~15 years) and one of which was only three. Both were made by the same company. Rather sucks, but that's the way things go. Meanwhile, I see VERY few companies jumping out to ensure their handiwork for long periods of time--unless you're willing to pay through the nose for extended warranty plans, of course. They pretty much stave off efforts until something gets "proven," at which point they're forced to follow through. But so far neither Sony nor Microsoft were jumping over themselves to apologize for read errors or other issues and replace units free of charge. (In fact, I'd be hard pressed to decide which ones I've heard worse horror stories on.) nVidia hasn't been crawling to get at those folks with flickering 5900U's or scroll-buzzing that can't be cured. Can't recall Swatch coming to my house to apologize for one of my nifty keen new watches going out, nor Casio when a face button seemed to break off within MINUTES of my store running out.

Sony and MS seem to have their woes on the console side, with GC being rather absent from complaints. Of course we all remember the days of blowing on cartridges to hopefully clear up connections, and lowering a cart JUST RIGHT on the original NES to get it to actually play... ;)

Seems rather like bidness as usual.
 
I wonder how many of the supposedly faulty, returned PS2's during launch were working just fine.

I heard a lot of talk on several forums after PS2 launch that people have returned the PS2 because of some DVD disc not working (common with other dvd players at that time too), or some minor scratches on discs that propably were caused by storing and handling the discs badly.

I think a report on faulty PS2's it was even on news on TV :rolleyes:
Recently (well, in few years time) I've been shocked to notice, that even internet rumours are considered newsworthy by tv chanels.

Many returned (and got a refurbished or brand new PS2 replaced) their machines even if they had not experienced no problems whatsoever. Most stores took back the PS2 that was bought a few months ago, just if you told that it did not play all dvd's (even if in reality, the person had not come across a single dvd or game that didn't work).
Hell, even I considered taking my (perfectly working, and still is) PS2 to store, and try if I'd get a newer PS2 in place of my about 6 months old machine (did not do that though).

KillZone is starting to look very good. At first when I saw the pictures, I didn't like the look of it, mainly because murky colours.
It must have been I was going throug my candy bright coloured phase ;) Now I can hardly stand brightly coloured jolly games (must be overdose of EyeToy, Jak&Daxter, R&C, Kingdom Hearts, bright summer days, colourful summer shorts, days on the beach, well tanned bodies, hot summer nights...... )
.....Oh, yes. KillZone... I'd like to see more murky coloured games nowadays, must be because of Autumn. In winter I long for games that have snow, like SSX type games, hockey games, and christmasy games :)
 
We'll never know numbers that account for that either, rabidrabbit. ^_^ Main reason why we have to look for significance wherever else it lies, as tracking all this kind of shit would be... well... impossible.
 
According to UK PS2 magazine PSNext issue 3, which has an artcle on Killzone this month, it will be 60FPS when released.

I don't know how reliable this is, I wouldn't say PSNext have a great deal of credibility. Edge said the frame rate could be choppy at times, and I assumed from that they were having problems maintaining 30FPS. Guerilla said to Edge, frame rate issues were due to raycasting AI logic rather than graphical issues.
 
That's great news. I was aware that KillZone was aiming at a 60 fps framerate - although I am also aware that the Getaway should have been locked 60 fps aswell, though I feel Team Soho would have reached their goal if the game had not been rushed due to pressure. Here's hoping that KillZone doesn't get rushed and gets the time necessary to make the framerate as constant as in TimeSplitters. 8)
 
their rendering methode constraint them to 60fps :LOL:

FPS troubles cause isn't in the renderig pipeline ,but for a big part ,related to IA code.I heard they Lod ALL so they have much flexibility
 
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