zurich said:
1) Draw distance seems to be low (from the fog)
Oh, the FOG. It can't possibly be there for artistic reasons now can it? It has to be LOW DRAW DISTANCE, despite the fact we KNOW PS2 has no problem with huge draw distances.
2) Character textures are mighty blurry in places (the bags on the soldiers being the worst)
3) Pic 3 and 5 shows some mipmap issues and aliasing (5 being the worst)
I don't think we need anyone else saying a PS2 game has blurry textures, by now that's pretty much taken for granted man. As for mipmapping and aliasing, alpha textures alias on EVERY console.
4) Poly counts don't really seem to be all that high, the soldiers arms are very blocky, the scope on the gun is an octagon, and the environments are all very hard-edged.
I don't think the arms are very blocky. Maybe the scope is SUPPOSED to be an octagon, did you ever consider that, huh? As for environments... DUH! They're mostly either ROCKS or man-made structures in those pics, all of which tends to be 'very hard-edged'.
1) Art direction looks nice, though I'm interested in some more varied, war torn environments (ie: blown out cities).
What's to say there aren't such things too? You think this game's like Turok, all levels set in a foggy jungle?
However, based on these 4 pictures, to me the bad out weighs the good. This was hyped to have "teh best graphx evar"
HYPED BY WHOM? The stupid intarweb trolls, that's who! You can hardly fault the game or its makers for that you silly person!
and compared to other showcase titles for PS2 (like MGS3), I really can't see how this stands up.
Uh dude, you have only seen four pics from the game. Don't you think you're passing rather summary judgement here?
I'd bring Halo into this, but the 30 vs 60 debate has been done to death and really detracts from any meaningful discussion.
Oh, and you don't mean 'aliasing' and 'blurry textures' do the same?
*conspiracy theory mode: on* No, of course, any advantage PS2 may have (chance of 60fps) 'detracts from any meaningful discussion'... *conspiracy theory mode: off*
*G*