60fps with good AI and environmental interaction/physics, it should seeth the first good FPS on PS2. To be fair i dont expect a Halo2 killing, less to say Halo1, in all.
heh, looks fine on those screens so far but Halo1? at 60FPS I doubt it.
60fps with good AI and environmental interaction/physics, it should seeth the first good FPS on PS2. To be fair i dont expect a Halo2 killing, less to say Halo1, in all.
megateto said:PC-Engine said:Actually all they needed to do was globally desaturate the colors and change single character model of the one cloned soldier
I doubt it's coincedence or whatever you want to call it.
Game making never stops amazing me if things are really that simple..And I talked about convergence, not coincidence.
It's all about setting: it's not the same to place your game in a near future (no laser beams) than in a really futuristic place, Halo style.
Phil said:my god, what has happened to these forums? These are some of the most impressive screens I've seen of any game lately (if they are screens). Obviously, all this forum cares about is amount of textures etc. Disgusting.
Killzone is in development for more than 18 month. Do you really believe the Killzone developers saw HL2 at E3, discarded their designs and started to borrow stuff? I see resemblance, nothing more ...PC-Engine said:The color palette is definitely borrowed from HL2. The soldiers with those masks too. The setting of course is a little different from HL2 ie green vegetation and natural rock formations etc.
ChryZ said:Killzone is in development for more than 18 month. Do you really believe the Killzone developers saw HL2 at E3, discarded their designs and started to borrow stuff? I see resemblance, nothing more ...PC-Engine said:The color palette is definitely borrowed from HL2. The soldiers with those masks too. The setting of course is a little different from HL2 ie green vegetation and natural rock formations etc.
zurich said:Well, that's the crux of the problem, textures create the graphics. It's more than possible to get away with having less than stellar textures if thats your visual style, ie: ZoE2, MGS2/3. But if you're striving for photorealistic rendering (which KZ clearly is), and your textures are blurry, then it really stands out.
PC-Engine said:How long do you think it takes to change one single character model that's cloned a thousand times? This isn't FFTSW character models
Also do you really think every single piece of artwork needs to have it's textures changed so that the colors are desaturated?
rabidrabbit said:A similar colour palette makes this a HL2 clone? A war torn, slightly futuristic city has looked like that in many comics, movies, illustrations... before Half Life 2. It is not so original that it would be a huge coincidence that another developer would make a game that would have somewhat similar art.
It's more because the current platforms make it possible to make realistic looking levels, so the environments in different games look alike, i.e. realistic (lighting, colours... not so much architecture).
The soldier mask design wasn't so unique even when it was seen in Half Life 2.
I can remember a similar design in movie Final Fantasy: The Spirits Within, and I'm sure more examples would be easy to find.
Sure but HL2 was THE game that started the style trend in fps type games.
Phil said:PC-Engine said:How long do you think it takes to change one single character model that's cloned a thousand times? This isn't FFTSW character models
Also do you really think every single piece of artwork needs to have it's textures changed so that the colors are desaturated?
Heh, PC-Engine logic once again.
Just between us bud, did Valve put any copyright on their set of colours that get that realistic look? Oh yeah I forgot, all the developers are too stupid to figure out themselves what makes a realistic appearance. "hey lets borrow HL2's color sheme". "Or no wait, lets get Konami's one for MGS." "Yeay lets download them from their website".
PC-Engine said:Sure but HL2 was THE game that started the style trend in fps type games.
You've never seen stuff like JinRoh have you. And by this logic color palette in HL2 is borrowed from MGS1 which consequently borrows it from whatever militaristic looking thing came before it etc.The color palette is definitely borrowed from HL2. The soldiers with those masks too.
notAFanB said:Sure but HL2 was THE game that started the style trend in fps type games.
I'm sorry?
You've never seen stuff like JinRoh have you. And by this logic color palette in HL2 is borrowed from MGS1 which consequently borrows it from whatever militaristic looking thing came before it etc.
Errr... and let me guess. MGS creators borrowed it from Valve all a long right? Oh no wait, Kutaragi must of started the trend by borrowing color shemes from Valve as they designed the PS2 with limited memory and CLUT!!=??!
PC-Engine said:Sure but HL2 was THE game that started the style trend in fps type games.
Maybe one of our game developers would care to comment on, how easy or hard it is to change the whole color art-direction of a game that is 18 month in development. Interesting question ...PC-Engine said:There's a term called place holders...
Also do you really think every single piece of artwork needs to have it's textures changed so that the colors are desaturated?
Rediscover said:Expect a video soon when Guerrilla's website goes live
ChryZ said:Maybe one of our game developers would care to comment on, how easy or hard it is to change the whole color art-direction of a game that is 18 month in development. Interesting question ...PC-Engine said:There's a term called place holders...
Also do you really think every single piece of artwork needs to have it's textures changed so that the colors are desaturated?