Kameo Screenshots - High Def

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All those GC/Xbox/X360 comparisons shots show is that Rare were never good at making graphics for either GC and Xbox, so i don't expect them to be the top graphical powerhouse on X360.

I mean, those GC shots look more like N64 shots than anything. The Xbox shots look average at best, both consoles have produced immensely better graphics.

So i don't expect Kameo to be anything more than average compared to the top X360 games. Which is saying something seeing how it already looks pretty sweet.

On a side note, why bother with the model's fingernails, when i can still see how many polygons make up her shoulders and breasts?! I blame that on the artists.

Also, that grass... those few alpha textures, one here on there... Looks terrible, even current generation consoles can do much better than that. Again let's hope they fix it before release.
 
_phil_ said:
Alstrong said:
_phil_ said:
in baldur's dark alliance and champion of norah you don't see any polygon ..

But think about how far away you are viewing the entire scene. :p

that' a non argument .you understand that more distance =more polygons in the frustrum.

Yes ,that looks (on screenshot,i'm sure it's way better in motion) like a slighly beefed up xbox screenshot.The 'chocolate bumpy' trade mark is there,and this is what i don't like at all in these.

I think you mean 'frustum', and more or less (perceived) distance between camera and viewing target doesn't have to equate to any increase or decrease in polygon counts.

The the type of camera used in the Baldur's Gate games is hugely important in terms of what you notice. You have a pretty fixed viewing distance and very limited range of viewing angles for the objects and scenery. The game can control far more closely what is being veiwed at any time, and how it is being viewed, and you can budget and model accordingly.

The early screens for Kameo are clearly way beyond anything that the Xbox can do, and I'm liking the art style too.
 
the point was about seeing actual polygons ,and the fresh feeling that it gives when you can at least forget about them.(like in 2d era).

I know the ins and outs of that engine ,thanks.:)
 
Johnny Awesome said:
The Rare/Kameo haters make me laugh. :LOL:

Ok so someone has constructive criticism for a company (which by the way still has to show their worth after being bought out for an immense amount of money) or game (which has evident shortcomings considering what it's running on, quite objective as it stands) and now he's a "hater"?? Wow that's mature.
 
london-boy said:
Ok so someone has constructive criticism for a company or game and now he's a "hater"?? Wow that's mature.


What part of "Johnny Awesome" makes you think he's mature? :oops: :LOL: ;)

;)


;)
 
persiannight said:
Still not as bad as the polygons in the hair or his shoulder of the FF character from the PS3 demo.

I missed those polygons, but you mean Cloud? With spikey hair, which is a design choice...? After he jumps out of the train? After the camera pans out and then back in, after showing the whole bloody city? At a quality that's superior to the PS1 CGI FF7 cutscenes?

Yeah... that would be totally unimpressive...
 
A part from a straight edge on his shoulder (freezed at 1:30 playtime), that might be a result of his clothes as other edges look curved, there's very little angularity to see. Look at the curving shoulder guard at 1:26, or the curving muscles in the arms at 1:28. And certanly a lot less than these Kameo shots.

Personally I found that demo maybe the highlight of E3, giving a view of a much better level of visuals for next gen. That and the Getaway demo.
 
cough cough ....Sony whores... cough cough Seriously all in good fun. But you guys are soo quick to jump on ANYTHING MS related but continuosly defend Sony.
 
mckmas8808 said:
And don't forget Shifty that FF7 demo was created in only 1 and a half months. How long has Kameo been in development?

Please don't compare actual games on one platform to tech demos on another. Just, please, don't.
 
function said:
mckmas8808 said:
And don't forget Shifty that FF7 demo was created in only 1 and a half months. How long has Kameo been in development?

Please don't compare actual games on one platform to tech demos on another. Just, please, don't.

Listen to this man, he's a genius. My thoughts exactly! Tech demos vs. actual gameplay is dumb. I was just pointing out that there are visible polys in those tech demos too.
 
_phil_ said:
the point was about seeing actual polygons ,and the fresh feeling that it gives when you can at least forget about them.(like in 2d era).

I know the ins and outs of that engine ,thanks.:)

Yeah, anything that makes it less obvious that you're looking at something rendered on a computer (so the game art can come through and do its thing) is good. BG acheives some great things but by placing some pretty huge limitations on the camera - it seemed a little unfair to compare it to a game like Kameo! :p
 
persiannight said:
function said:
mckmas8808 said:
And don't forget Shifty that FF7 demo was created in only 1 and a half months. How long has Kameo been in development?

Please don't compare actual games on one platform to tech demos on another. Just, please, don't.

Listen to this man, he's a genius. My thoughts exactly! Tech demos vs. actual gameplay is dumb. I was just pointing out that there are visible polys in those tech demos too.

*Goes to see how brought up the FF7 PS3 demo just to counter these apparent MS haters in the first place*


persiannight said:
Still not as bad as the polygons in the hair or his shoulder of the FF character from the PS3 demo.

Oh look who's dumb now!! :rolleyes:
 
jazzmofo said:
Guden Oden said:
ralexand said:
Love the lighting in that second shot.
Really? Ligting looks fairly unspectacular to me.

...

Graphics look effective, but not particulary technically advanced. I guess that's because the game is so early on in development... :LOL::LOL::LOL:

Tough crowd. The fact that nothing on current gen hardware looks 1/10th as good as this is pretty impressive to me. Did you notice her fingernails? Fingernails!!! We couldn't even dream about this when playing games on our Commodore 64s. I agree with the poster who commented on PS1 CG cut scenes - there have been hours spent rendering scenes that didn't look as impressive as these real-time generated images.

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image2555.jpg



Looks at least 1-10th as good.
 
Wow. I just can't believe people don't think these shots are amazing being it may possibly be realtime gameplay. It's funny when something of quality shows up on this board the competing console lovers show up just to say "it's not that impressive". I can't wait to see these same people try to cash that killzone check Sony wrote. Killzone1 never lived up to it's ultra highres jaggy free screenshots so you could say that devloper is in the dumps too. Rare has been in a big lull lately but they have 5-6 dev teams and hundreds of employees. Im sure not everyone was making stinkers like Grabbed by the ghoulies. This game may suck or may not, but these screens are impressive IMO. As impressive as Heavenly Sword or Gears of War, but in a completely different art style.

Seriously, these large multinational corporations don't give a rats ass about you. Coporate loyalty is for chumps.
 
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