Kameo Screenshots - High Def

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Guden Oden said:
ralexand said:
Love the lighting in that second shot.
Really? Ligting looks fairly unspectacular to me.

...

Graphics look effective, but not particulary technically advanced. I guess that's because the game is so early on in development... :LOL::LOL::LOL:

Tough crowd. The fact that nothing on current gen hardware looks 1/10th as good as this is pretty impressive to me. Did you notice her fingernails? Fingernails!!! We couldn't even dream about this when playing games on our Commodore 64s. I agree with the poster who commented on PS1 CG cut scenes - there have been hours spent rendering scenes that didn't look as impressive as these real-time generated images.
 
Guden Oden said:
ralexand said:
Love the lighting in that second shot.
Really? Ligting looks fairly unspectacular to me.

From what I can tell, it looks like standard lightmaps on static geometry, shadow buffer shadows and vertex lighting (aka gouraud shading) (!) on character models! Look at kameo's arm in the bottom shot in the first post of the thread. Tell me that is not vertex lighting...

Graphics look effective, but not particulary technically advanced. I guess that's because the game is so early on in development... :LOL::LOL::LOL:
I could careless about the technique, I just like the look of it.
 
These pictures aren't new, they are just screen captures from the kameo high def trailer MS released on xbox.com (E3)
 
This game makes me think something like "wow, Rare has made their own version of Tombraider". It looks like they've improved on it too, but that's not saying a whole lot (alot of horrible games are better than Tombraider).

The graphics would be amazing if this was on an old generation console, but for my next-generation expectations it's just kind of "ehh". It looks better then Zelda:TP but I would still rather play Zelda. Goes to show that graphics aren't everything anyway!
 
The game just got ported over from Xbox to X360, i am sure what they showed was probably what they already had ported, by TGS we will have an idea of what 360 games will look like running on the final hardware.
 
deathstar121 said:
The game just got ported over from Xbox to X360, i am sure what they showed was probably what they already had ported, by TGS we will have an idea of what 360 games will look like running on the final hardware.


seriously


it is extremely early to be judging NextGen pics so harshly at this time. IMO
 
BOOMEXPLODE said:
This game makes me think something like "wow, Rare has made their own version of Tombraider". It looks like they've improved on it too, but that's not saying a whole lot (alot of horrible games are better than Tombraider).

The graphics would be amazing if this was on an old generation console, but for my next-generation expectations it's just kind of "ehh". It looks better then Zelda:TP but I would still rather play Zelda. Goes to show that graphics aren't everything anyway!

You do understand that rare is saying with final kits they may be able to have 9 k trolls and bad guys on the screen at once a

Rare can actually show 3,000 trolls on screen simultaneously. We saw them. They were clamoring around, swinging their weapons, charging opponents, and grunting in their most special way.

http://xbox360.ign.com/articles/616/616768p2.html

According to Rare, there were literally 4,000 creatures on screen at one time. Andreas said that they could potentially push 4,000 to 9,000 creatures on-screen if the final kit is as powerful as Microsoft says it is. That's in addition to the full movement of grass, swaying trees, moving water, flying creatures, and giant fiery balls of fire shooting across the sky from the volcano.


I would love to see 4-9 k creatures like that troll on screen at once :) htat will be a sick game in the action department

As for it on last gen systems here we go


Gamecube

kameo5.jpg

kameo22.jpg


Xbox

kameo_092603_15.jpg


kameo_092603_10.jpg


Xbox 360

411536ij.jpg
 
The artists and modellers must have been bitching about having to do the graphics upgrades that many times. :LOL:
 
If I didn't know it was an xbox360 game, I'd think they are just the ususal souped up xbox1 game shots.

But as much of the content does come from the initial xbox development, that's forgiven. As it is, I don't think Kameo will be a title to showcase xbox360 power/graphix.
 
I don't care about Graphics I hope rare delivers another top notch game, 360 IMHO already has 2 killer aps and they are both from rare, I can see Kameo launching with the system, but I think PD0 will be delayed.
 
Well from those pictures it seems to me that this game was never super great in graphics. So maybe we won't see a big change from these early pictures.
 
one writer's opinion of in person viewing


There are seven game worlds in Kameo, separated by three battlefields (which I'll come back to in a moment), and each of these are absolutely gorgeous. At E3, Rare delighted me by setting up two HDTVs, the one on the left showcasing the game running on the Xbox hardware, and the one on the right displaying the Xbox 360 version running on about 30% of the system's actual power (meaning it's going to look even more amazing). The stark difference was immediately apparent and squashed my opinion that Microsoft's next gen games look disappointingly current generation. The texture work is superb, the parallax mapping (the new form of bump mapping) is exquisite, and the various special effects are positively incredible. The developers took me through a lush and overgrown forest where numerous creatures scuttled about through the tall swaying grass, bugs drunkenly buzzed about, and leaves gently swayed in the breeze. In another demo, Kameo was atop a castle that was being bombarded by the lightning storm. Electric bolts illuminated the night sky, showcasing the detail of each individual stone as well as the phenomenal texturing of the character models, and the coolest part is whenever you transform into a monster there's this neat transparency effect where you can see Kameo moving about inside of the beast, a reminder that although she's somewhat altered her physical appearance, she's still the main character.

I have to admit, although those levels are spectacular they're not what convinced me to buy an Xbox 360 this fall. Rather, it was the enormous battle that secured my hard-earned cash. Rare only showcased one of the three battlefields and I didn't want them to shut the game off. There were literally thousands upon thousands of trolls marching up a hill, a place that Kameo just happened to be resting on, and suddenly she mounted a horse and charged through the waves of ugly creatures, knocking them about like bowling pins.
Even more impressive is the draw distance. You can see for miles, and with the power now available at the developers' fingertips none of the scenery is pre-rendered. Chances are, the faint outline of the castle you spied from several miles away is modeled in full 3D and is actually reachable!....cont'd...

http://microsoft.gamerfeed.com/gf/previews/413
 
thank god polys dont bother me the slightest... I don't even notice them until some people pointed them out with the arrows on the SS. i feel sorry for you people bothered by low poly :p
 
mckmas8808 said:
Well from those pictures it seems to me that this game was never super great in graphics. So maybe we won't see a big change from these early pictures.

are you joking ?




I don't care about Graphics I hope rare delivers another top notch game, 360 IMHO already has 2 killer aps and they are both from rare, I can see Kameo launching with the system, but I think PD0 will be delayed.

eh the rumor is that the game is done . They are tweaking the balance of multiplayer and updating the graphics double time .

I'm looking foward to

Dead rising (payed for already )

Kameo (15$ down)

Pdz (payed for )

Full auto (5$ down)

oblivion (5)

Of course if any of these get really bad reviews i will switch off to something else
 
jvd said:
....
I'm looking foward to

Dead rising (payed for already )

Kameo (15$ down)

Pdz (payed for )

Full auto (5$ down)

oblivion (5)

Of course if any of these get really bad reviews i will switch off to something else....
launch Day:

I may pear this down to 4 games and spread them out a bit

Call of Duty2

Kameo

PD0

Full auto

PGR3 or NFS Most wanted

Madden

NBA 2k6

:D
 
hehe nice. I'm paying off the x360 week by week, i'm at 175$ putting 5$ down a week now till launch. Should also have all the games payed off
 
Alstrong said:
_phil_ said:
in baldur's dark alliance and champion of norah you don't see any polygon ..

But think about how far away you are viewing the entire scene. :p

that' a non argument .you understand that more distance =more polygons in the frustrum.

Yes ,that looks (on screenshot,i'm sure it's way better in motion) like a slighly beefed up xbox screenshot.The 'chocolate bumpy' trade mark is there,and this is what i don't like at all in these.
 
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