There are seven game worlds in Kameo, separated by three battlefields (which I'll come back to in a moment), and each of these are absolutely gorgeous. At E3, Rare delighted me by setting up two HDTVs, the one on the left showcasing the game running on the Xbox hardware, and the one on the right displaying the Xbox 360 version running on about 30% of the system's actual power (meaning it's going to look even more amazing). The stark difference was immediately apparent and squashed my opinion that Microsoft's next gen games look disappointingly current generation. The texture work is superb, the parallax mapping (the new form of bump mapping) is exquisite, and the various special effects are positively incredible. The developers took me through a lush and overgrown forest where numerous creatures scuttled about through the tall swaying grass, bugs drunkenly buzzed about, and leaves gently swayed in the breeze. In another demo, Kameo was atop a castle that was being bombarded by the lightning storm. Electric bolts illuminated the night sky, showcasing the detail of each individual stone as well as the phenomenal texturing of the character models, and the coolest part is whenever you transform into a monster there's this neat transparency effect where you can see Kameo moving about inside of the beast, a reminder that although she's somewhat altered her physical appearance, she's still the main character.
I have to admit, although those levels are spectacular they're not what convinced me to buy an Xbox 360 this fall. Rather, it was the enormous battle that secured my hard-earned cash. Rare only showcased one of the three battlefields and I didn't want them to shut the game off. There were literally thousands upon thousands of trolls marching up a hill, a place that Kameo just happened to be resting on, and suddenly she mounted a horse and charged through the waves of ugly creatures, knocking them about like bowling pins.
Even more impressive is the draw distance. You can see for miles, and with the power now available at the developers' fingertips none of the scenery is pre-rendered. Chances are, the faint outline of the castle you spied from several miles away is modeled in full 3D and is actually reachable!....cont'd...