Teasy:
> The fact is that appart from GameCube Nintendo do not have a record
> of putting out cheap consoles AFAICS.
Nonsense. Every console from NES to GameCube has been launched at $199. Of course, you need to factor in inflation but the NES was still cheap compared to some of the other offerings at the time.
> So the people of ArtX were still SGI when they designed N64
Yes.
> But still SGI had no highend graphics card in the PC space did they.
There weren't any high-end gaming cards for PC when the N64 launched. Sure you had your S3 Virge and Rendition Verite chips but they weren't great performers. 3dfx was the first company to offer a proper 3d gaming card for PC and it was made by ex-SGI ppl as well. Before 3dfx high-end essentially consisted of Matrox and a bunch of 3d add-on manufacturers making very expensive professional 3d cards.
SGI had as much experience as anyone. Well, more really. The only question was if they could make the tech cheap enough.
> Which is what I was saying, having a highend graphics card in the PC
> space isn't all tha matters
Certainly not but Nintendo clearly seeks out the best talent or the best technology. Something PowerVR doesn't possess. That's no to say PowerVR isn't a good company with good products, ATI is just better.
> Well they had the graphics chip in the fastest console out for quite a few
> years
Only because Sega launched the DC inbetween the normal cycles of the industry.
> and even when PS2 came out DC still stood up to in overall
And when Cube and Xbox came out PS2 still stood up to them in general. Comparing 2. or 3. gen software developments with launch software is unfair. The best looking PS2 games completely destroy the best DC has to offer.
> The fact is that appart from GameCube Nintendo do not have a record
> of putting out cheap consoles AFAICS.
Nonsense. Every console from NES to GameCube has been launched at $199. Of course, you need to factor in inflation but the NES was still cheap compared to some of the other offerings at the time.
> So the people of ArtX were still SGI when they designed N64
Yes.
> But still SGI had no highend graphics card in the PC space did they.
There weren't any high-end gaming cards for PC when the N64 launched. Sure you had your S3 Virge and Rendition Verite chips but they weren't great performers. 3dfx was the first company to offer a proper 3d gaming card for PC and it was made by ex-SGI ppl as well. Before 3dfx high-end essentially consisted of Matrox and a bunch of 3d add-on manufacturers making very expensive professional 3d cards.
SGI had as much experience as anyone. Well, more really. The only question was if they could make the tech cheap enough.
> Which is what I was saying, having a highend graphics card in the PC
> space isn't all tha matters
Certainly not but Nintendo clearly seeks out the best talent or the best technology. Something PowerVR doesn't possess. That's no to say PowerVR isn't a good company with good products, ATI is just better.
> Well they had the graphics chip in the fastest console out for quite a few
> years
Only because Sega launched the DC inbetween the normal cycles of the industry.
> and even when PS2 came out DC still stood up to in overall
And when Cube and Xbox came out PS2 still stood up to them in general. Comparing 2. or 3. gen software developments with launch software is unfair. The best looking PS2 games completely destroy the best DC has to offer.