That's what happens when moneygrubbing shitbag pigs like Bobby Kotick get too powerful. Plain ol' cause and effect, really. Not that he's alone. EA's full of the same caliber people as well for example.It's a shame to see business turn so hostile.
Yeah, no need, other than that, of course.There's certainly plenty of money to go around so I don't get why the need to be so evil, I mean other than pure and absolute greed.
The remaining parties should settle as well.
Thanks for the updates BanBot! This had dropped off my radar. It's good to see the other suits are going forward. Hopefully things get resolved properly and the evil entities are forced into submission. It's a shame to see business turn so hostile. There's certainly plenty of money to go around so I don't get why the need to be so evil, I mean other than pure and absolute greed.
Isn't Infinity Ward a wholly owned subsidiary of Activision? I don't see how it would be possible for Activision to fire Zampella and West from IW if not. When I worked at a large corporation, they informed us there was no such thing as "personal" files, emails, or phone calls when using company networks and company phones. Nor is there any such thing as "my" invention or "my" idea. Everything is owned by the company.I guess having your IT department snooping through emails and personal documents looking for cause to fire re-inforced the general impression that this was sleezy top to bottom on Activision-Blizzards behalf.
Actually, when I out the gaming press bias, it sounds so far like Zampella and West don't really comprehend what it means to work for someone else's company or send emails with their computers or make phone calls with their phones or develop IP with their resources.Big picture, it sounds like Activision got off the hook. If all this is true it would seem Z&W&Co were not only owed bonuses but damages for lost monies from MW3.
It is highly, highly unlikely that Activision explicitly gave Z&W personal co-ownership of anything developed while employed by Activision. This would be a truly unique and bizarre situation, as pretty much every corporate employment contract in the world spells out that every single thing you develop with company resources belongs to them, not to you. If they own the MW or COD IPs, Activision would have had to go out of their way to give it to them, and their attorneys would have noticed already.BRiT said:I highly doubt West/Zampella want to give up what is legally and rightfully theirs to Activision, and there is no way the evil Activision will give up what they managed to steal.
Isn't Infinity Ward a wholly owned subsidiary of Activision? I don't see how it would be possible for Activision to fire Zampella and West from IW if not. When I worked at a large corporation, they informed us there was no such thing as "personal" files, emails, or phone calls when using company networks and company phones. Nor is there any such thing as "my" invention or "my" idea. Everything is owned by the company.
I work with a guy who founded a very lucrative company which we purchased. This gentleman is a fellow employee but still operates this brand, but now under our corporation, and is quite independent. I am certain his employment contract is substantially different than mine. My corporation desired not only his brands but his expertise and experience and part of the "carrot" to drop him was a favorable contract.Actually, when I out the gaming press bias, it sounds so far like Zampella and West don't really comprehend what it means to work for someone else's company or send emails with their computers or make phone calls with their phones or develop IP with their resources.
Unless Activision's a lot stupider than the companies I've worked for, they're going to easily win this lawsuit.
Schwartz: Here's what we think: If you go back to when they signed the contract, March 2008, it was a moment in time when these guys have leverage - for one of the few times in their relationship with Activision. What's their leverage? Their contract is up in less than seven months and Activision wants Modern Warfare 2. Modern Warfare just blew away their expectations and was a great game. They're in the middle of this merger with Vivendi. There's a provision in the merger agreement that says none of their executives or key employees have any plans to leave. That's a representation made by Activision to Vivendi. [Jason and Vince] are told that they have leverage - and they do, because they want this game and these guys *can *leave.
Our view is that there was no way they were not going to tie these guys in to get Modern Warfare 2. They were willing to promise them practically anything. What these guys wanted was two things: One, they wanted to control their destiny and be independent. They wanted control over the franchise that they'd been nurturing, and they wanted fair compensation. The real killer was *the *control.
There's this one sentence - that [Jason] fought for - that is the key to the whole contract. One sentence says, "Activision cannot commercially release a Modern Warfare game without their written authorization." Then it says, "In that regard, all exploitation or other licensing of the Modern Warfare brand and IP." Not only that, there's another sentence that says Activision cannot do a Call of Duty-branded game post-Vietnam without their permission. They can't do Vietnam, post-Vietnam, near-future, distant future without [Jason and Vince's] approval. What that means is, they finished Modern Warfare and Activision wants to use the multiplayer mode and perks and all this stuff and put it into Black Ops - they have to ask their permission. And, if Activision wants to do Call of Duty Asia as an MMO with Modern Warfare assets, they have got to get their permission.
Creative control, as long as they remained with IW/Activision, certainly. But ownership? Where did you get that? See Section 4d of the document you linked.InfinityWard with Ward/Zampalla were in a significantly different situation than you seem to think. They had completely control and ownership of the MW brand.
"Widget companies" have lots of IP, including patents, labels, and brands. Employees don't own any of it. In acquisitions, previous owners rarely if ever retain ownership. In fact, in acquisitions, you've usually got a PLC or LLC acquiring an S-Corp, and the creative assets are owned by the S-corp, not the guy who founded it.This isn't a widget industry like you are probably familiar with. IW was founded by Zampella, Collier, and West. Activision had purchased 30% into the company and, after IW was developing successful titles purchased the company.
The only chance Z&W have is if they win a wrongful termination claim. Those claims are hard to win...not impossible, but hard. If they win that, they will win MW3 damages and possibly Black Ops 2. In the case of Black Ops, the contract says "post-Vietnam." Every mission in Black Ops takes place in 1968 or before, which is not "post-Vietnam," so I doubt they'll win that specific claim.Should both members of lW Management no longer be employed by lW, the operational and creative auihorily piovided to lW and lW Management under Sections 2(a) and (b) will be immediately rescinded
Just a general observation that both gaming companies and the people who work for them don't think the same laws that apply to everyone else apply to them. Like if a Ford executive said, "Hey, let's put a contract in the glove box that every Mustang buyer automatically agrees to by opening the box," his lawyers would tell him to put the crack pipe down.Since you think the press is so biased, what is your educated assessment of their corporate relationship with Activision? I ask because you come down pretty harsh, e.g. they cannot even comprehend simple things like it isn't their company.
That was for denied compensation. Refusing to pay your employees is a much, much, much harder lawsuit to win than arguing that your employees don't own the property developed using company assets. I've seen corps do this kind of stunt before, and it's usually because they hope the employees (or small contractors) will balk at the legal fees and ask to settle out of court for less than what they're legally owed.In context Activision has already settled $42M (hence admitting a degree of perceived fault) and dropped a suit against EA (indicating they don't believe it is winnable). So the whole "easily win this lawsuit" doesn't look so straight forward.
It's just a very, very weird situation for the most valuable assets a company works with to not be owned by the company (either IW, Inc or Activision, Inc), but personally by the employees, because they can't be used as collateral for loans or liquidated in the event of bankruptcy. It means Activision bought pretty much nothing except the computers and cubicle dividers in the offices. That's why I said if it's as straightforward as BRiT thinks it is, Activision is much stupider than any company I've worked with, worked for, or even known of.
And it sounds like the grounds for termination was 4b, and the fact that they went off to EA immediately is not going to help their case (personally, I think non-competition clauses are bullshit and no judge should ever hold them up, ever, period, end, but I'm not the government).
You really have no idea, do you? You really think a guy who's responsible for two dozen patents isn't an "extremely important resource?" This is kind of what I'm talking about--people in the game industry are really convinced their industry is a super-special, super unique thing that doesn't operate by the same rules as the rest of the world. That just plain isn't true. And corporate law doesn't work any differently, either.The different with creative industries like gaming is that the people are an extremely important resource.
No, I'm looking at this from the standpoint of corporate law. I'm not saying it's impossible. I'm saying it's very, very weird for a media company to not actually own the media created in its offices. And it turns out indeed, this is no exception.Furthermore, I think you are looking at it very much as Activision was looking at CoD "at the time" versus the progression of the business relationship.
That's not what I meant. I meant that in the event of bankruptcy, an entertainment company's IP is among its most valuable assets to be sold off and pay off creditors. Forming a corporation (like Infinity Ward, Inc) and still retaining most of the assets under your own name would make it nearly impossible to raise capital, since there are few assets backing the company's credit. Further, it means in the case of any lawsuits or regulatory action against the company arising from the COD or MW IPs would involve Z, W, & C personally, e.g., if Hasbro decides a COD game is infringes on G.I. Joe (suppose that some character in a COD game was a blatant ripoff of Cobra Commander), they could sue Vince Zampelli personally and, if they win, the courts slap him with a personal bajillion-dollar liability that he'll never pay off. It defeats the entire purpose of forming a limited liability corporation in the first place.It really isn't until 3-6 months post-MW1 that there becomes a tension between IP value and developer value.
No, it's not. Granting them personal ownership, which Activision didn't do, is. If it had, there would have been a clause like this in IW's original company charter:Incentivising a contract with profit sharing, creative control, and studio management when you consider the talent the driving force behind a companies profits isn't dumb.
There's no clause like that, or Gamasutra would already be making hay out of it. The language of the Activision employment contract makes it pretty obvious that COD and MW were IW (and thus Activision) properties, not Z, W, & C properties.ImaginaryIWCharter said:10z) All intellectual property developed at Infinity Ward is the personal property of the Z, W, & C, each of whom shall claim a 34%, 33%, and 33% share of joint ownership, respectively. No IP shall be understood to be the property of Infinity Ward, Inc, nor shall any intellectual property be used as security against any loans or other kind of capital raised by IW, Inc, etc and so forth. Assets owned by IW, Inc include all physical assets such as computers, chairs, cabinets, etc, but no images, likeness, names, slogans, artwork, etc produced while Z, W, & C remain with the company.
Sacked Infinity Ward founders Jason West and Vince Zampella have settled their lawsuit with former employers Activision out of court.
"All parties have reached a settlement in the dispute, the terms of which are strictly confidential," read the official statement, as Tweeted by Los Angeles Times reporter Ben Fritz.
Well that was a miserable anticlimax!