I figure Nintendo's engineering was better because nothing was crippling the system or making it damn near impossible to program. The chips in the N64 were theoretically powerful, but the crippling memory issues (RAM latency and tiny texture cache) kept the games from looking as good as they should have. By contrast, nearly every game on the Cube runs pretty smooth and looks pretty sharp, even the crappy ones that were ported over from PS2 by a brain-damaged monkey. ERP once remarked that it's actually difficult to write code that runs poorly on Cube. I sometimes can barely believe that the GPU is only a fraction as powerful as the XGPU and the whole machine only has 24 MB of main memory to play with. It's well-designed: Cheap to build, long-lasting, and the software runs well. Also, the controllers last a lot longer.
I say it was worse. Larger, but the overall quality was lower.
I guess that's personal opinion, but having recently gotten into the N64 retro scene I can't believe how many titles are just plain broken or how many reputed "gems" are actually steaming piles of crap. It is damn
hard to find an N64 game without a headache-inducing framerate, sloppy controls, and gameplay that amounts to something more than "collect the stupid tokens." If Conker's Bad Fur Day and Perfect Dark are highly-rated "must-have classics," I shudder to think what you guys considered "bad" N64 games. And before you object, I do tailor my expectations to the generation. By contrast, I have rarely been thoroughly disappointed by Cube software (35 titles and counting). I've had fun with everything from Fight Night Round 2 to Resident Evil 4. Even something completely uninspired like X-Men Legends 2 is far, far more enjoyable and better-executed than something like Star Wars Pod Racer or 007: The World is Not Enough. I don't
care that most of the games are cross-platform. I don't feel morally obligated to hate a game just because somewhere, someone is playing it on a PS2. So I play Timesplitters more than anything else on the Gamecube. Sue me.
I think it was about the same. At first there were more 3rd party developers willing to make games for the system but as title after title flopped in sales those developers started looking elsewhere for money.
IGN rated 301 games for the N64. Of those, 87 were published by Nintendo, or 29%.
IGN rated 483 games for the Gamecube. Of those, 48 were published by Nintendo, or 10%.
When I said the "relationships" were better, I meant the "relationships." There was a lot of bad blood between Nintendo and a number of companies during the 64 days over cartridges, support, and the availability of devkits. That all seems to have changed with Gamecube. Not doing much business because it's not making you rich is different than not doing business because the comany's policies make development a living hell.
Overall quality gravitated towards the mediocre to good range, with very few games being considered great.
Agreed.
The Gamecube never did have a game on the level of Mario64, Goldeneye, or Zelda: Ocarina of Time.
Opinion. I thought Goldeneye was merely "okay" when I played it back in the late 90's (to be fair, thought the same thing of Halo). I think Resident Evil 4 is as good as Ocarina of Time. I think Metroid Prime is as good as Mario 64 if not better. I think most people's claim that the N64 had "better" games is based on nostalgic feelings for staying up late in college with their buddies getting drunk and perforating heads in Goldeneye and that first "OMG ITS 3D!!" feeling. The fact is that the N64 had a tiny number of great games that everyone played to death, and this is what people remember. They conveniently forget that almost everything else on the system either sucked or was done better in the current generation.
And just how well do you think you could do Socom on the DS?
You couldn't. Especially not since it's a Sony game. And that's the point. How many broken ports of PS2 engines are released on the DS? Zero. Thank God. Developers are instead writing DS-based engines that for the most part look pretty nice and run pretty smooth. And frankly, the new Panzer Tactics looks a lot more exciting than the next "Like the PS2 version, but broken!" version of Gun coming out for PSP.
but when you get into a game that uses a complex controller configuration that makes use of every button on the...360
...then you're playing it on your 360. (PS2 and Xbox won't be available to port things from)
then the only option on the Wii would be to require Wii owners to buy PS3s
Fixed for accuracy.
They won't be ported from anything since the Wii will be the weakest system by far.
Which is what I was talking about. Why did you waste all that time telling me how hard it would be to port something from X360? Wii will mostly be exclusives and "franchise titles" that are related to the flashier games on X360/PS3, but not exactly the same.
The question you should be asking is how are they going to take a game that is designed around high res textures, lots of shader effects, complex controller design, uses 512MB of RAM, and physics generated by either a 3 core 3.2GHZ CPU or Cell, and then make that game work on the Wii.
Why would they make a Wii game? Despite what developers might like to do they WILL make a game to make money
Which is why developers make money for everything that sells video games. Cell phones, PC, Internet, GBA, DS, PSP, PS2, Gamecube, Xbox, X360, and in the future, PS3 and Wii. Imagining that devs just plain won't make games because they can't port from X360/PS3 is not in line with reality. If Wii owners are consistently buying games and making publishers money, they'll keep getting games. Like I said, if 250,000 copies sold of a Wii games makes a publisher more bank than 750,000 copies of a PS3 game, they have every financial reason to devote teams to developing modestly-selling Wii titles.
[qutoe]and right now safe is multiplatform designed around the 360 and PS3 capabilities.[/quote]
Ah, that explains why a lot of small studios are complaining that one miss on 360/PS3 will be expensive enough to bankrupt them. Oh right, everyone is just going to start making Missile Command clones on XBLA.
You know what I don't get? You apparently think Cube sucked because almost all the games were cross-platform, while your whole paradigm for next-gen is cross-platform development and the basis of your predictions of Wii's demise.
After all, no successful console primarily lives off its exlcusives.
And looking at PSP development, it has very few ports from the PS2 compared to franchise titles. So your theory that developers won't spend money developing games for a system that they can't straight-port to from the top-seller is broken (oh right, handheld market is so totally different that developing for PSP doesn't take the same employees and money that could be spent developing for PS2).