I was infact refering to the buffer size. Given that Jak & Daxter used half-frame (I'm pretty sure of this), I presume Naughty Dog went for the fullframe for progressive out. I have no idea how much performance DPL2 uses in Jak II, as there are different ways of implementing it etc. I mentioned these two features because I think a game like Jak II could have done with out them.
BTW; the tearing isn't that bad that I would go as far to compare them with other developers. The engine does a damn fine job and only tears frames in the city (though as said, it doesn't seem to be as bad anymore, somehow) noticably. I haven't experienced any real bad tearing yet...
BTW; the tearing isn't that bad that I would go as far to compare them with other developers. The engine does a damn fine job and only tears frames in the city (though as said, it doesn't seem to be as bad anymore, somehow) noticably. I haven't experienced any real bad tearing yet...