gosh said:
I think J A meant to say Teraflops do not account for performance as much as Sony wants you to think. Let the developers comment on that
You seem to be of the opinion that only the developers who visit these forums have anything of worth to say. You don't have to currently be working in the industry to have an informed opinion.
As for my opinions on the matter (which you'll ignore because a) I'm not currently working in a software studio on games and b) I'm disagreeing with Allard)...
1) Allard is comparing EXISTING games on new techs. Existing games use a lot of 'integer performance' as that's where existing CPU's were designed to be strong. The next-gen consoles will see a shift in coding practises and new algorithms to take advantage of their (floating point, stream processing) strengths.
2) Allard hasn't explained what 'integer performance' is. Is it the ability to crunch integer numbers instead of floats? Cell's just as good at that as it is float crunching. Is it ability to work with random memory fetches and heavily branched code? If so I'm sorry to say XeCPU isn't so peachy in that department either. It's and out-of-order CPU with strengths in stream processing, like Cell. They both took the same strategy as they both saw that's what's needed for future gaming.
Look up the old debate we had on the original Major Nelson/IGN article. All points were raised there, fors and againsts. And this is why a SINGLE PR thread is useful, as the Mods specified (though of course you don't care for the mod's opinions because they're not devs
) as newcomers can read through that and cover the same ground again.