http://forum.teamxbox.com/showthread.php?t=354595
this interview was taken on E3 but posted on Computer and Video games today.
this interview was taken on E3 but posted on Computer and Video games today.
Code:
If you want some of the technical details, they kind of left out the fact that we had three times the integer performance and most games are about 80 percent integer and about 20 percent floating point. The fact that we both have 512 megs is one thing, they've split it down the middle they've said we've got 256 for graphics and 256 for the CPU, we say you can draw that line wherever you want so we give the power to the developer a little more.
We've also put DRAM on there and you mightn't think 10Mb isn't a big deal but it's on the same chip as the graphics card which gives you great access there. I think from a hardware point of view there's a very simple argument to say we've got more powerful hardware. Basically we've got the same amount of sand in both boxes, the same number of transistors in both boxes. But we've really tried to balance the hardware components and the system around the game designers.
Then you look at both of them and say they're really complicated machines, which one's more powerful? Well who's going to have the best software? Regardless of which configuration you might like better, taking full advantage of the hardware is going to be part of great software.