Powderkeg said:
Hmm, hold controller in hand, move controller in a set pattern which results in interactivity with what is going on on the TV screen.
Sorry, that's how every video game system since pong has worked. This so-called "radical departure" isn't doing anything new or different, other than allowing a slightly different way of interacting with the controller. It's about as "radical" as the first wheel and pedals controller were.
One-handed controller, tilt-sensitive, senses the position of the controller at any point in the room.
Yep, completely sounds like every controller on the market.
No, if you did it, you wouldn't ahve to hold anything. And you'll be hitting plenty of buttons, unless you can explain to me how you plan on shooting in an FPS without hitting any buttons.
Hitting 8 buttons and controlling two sticks, doesn't seem more natural then hitting 4 buttons, one stick and moving a controller? You move the controller to aim, unless you have limited motor function it should be easy as pie.
It's a controller, not the greatest thing to gaming since God. And it's very nature may alienate far more gamers than it attracts, since it alienates easy conversions of all of the games that are made for other systems.
Who knows, it might alienate players.
But at least it's something new. We've been gaming on these same tried and true controllers for almost 20 years now, different incarnations, more sticks and buttons, and along the way the industry has lost it's ability to get everyone involved. My grandmother could play Tetris on the GameBoy, D-pad and two buttons. You put an Xbox controller in front of her to play Tetris now and she's intimidated.
Whether or not people "get" the controller, at least someone is trying to fix a problem in this industry. If they are successful then everyone's happier. Games sell to more people, Nintendo stays in the market, the industry grows. If it doesn't work then Nintendo will probably be hurt pretty badly. Might go handheld only.
Oh, is graphics alone the only thing we can use to determine "power"? How about physics and AI while doing the top of the line graphics all at the same time. Can you name me the GCN game with the physics, AI, and graphics of something like Fotza Motorsports?
Can't because massively powered CPU's never seem to be Nintendo's interest. The Genesis came out years earlier and had a more powerful CPU then the SNES.
Each company has different things they want to showcase in their consoles. This might not give people advanced AI routines, or amazing physics, but again that really doesn't seem to be Nintendo's intent.
Without significant 3rd party support, they will be a distant 3rd no matter what, and their standard controller makes porting many multiplatform games difficult. Developers can't count on people having add-ons or GCN controllers, so they have to make their games work with the standard Revolution controllers, or not bother making the game for the Revolution at all.
And historically poor 3rd party game sales on Nintendo consoles isn't going to help either.
Yeah, but as with every gen, it's a clean slate.
Big name devs get in on the ground of nearly every console. Ubi-Soft has announced support for the Rev, EA has, Konami, Namco, Capcom, Koei, hell even Gearbox has interest in the thing, so the console can't be all bad considering Gearbox has no history at all with Nintendo.
I'm not trying to change your opinion on the matter, since Nintendo and you seem about as compatible as Urine and breast-milk, but it's not doom and gloom for the company. They've been trying to set themselves apart from Sony and MS, and the fact that games can't be accurately reproduced from the Rev to PS3/X360 or vice versa Nintendo has set themselves apart. For better or for worse.