Iwata touched on the need for simplicity in future game design, arguing that games have grown overly complex in recent years. This trend, argues Iwata, has chased away potential gamers and limited the appeal of videogames.
"A goal of ours with Revolution is to expand the target market for games. The current consoles are constantly getting more complicated. The number of buttons on Joypads has been increasing steadily in recent years, for instance. Hardcore players can still manage, but for inexperienced people and beginners the degree of complexity is too big of a barrier."
The only logical conclusion, of course, is for Nintendo to make games less complex for non-gamers. How the company intends to do this is anyone's guess, and will be until the Electronic Entertainment Expo this May. Still, Iwata's recent comments hint at a system built on a foundation of supreme user-friendliness.
Yes, Iwata is 100% correct about the bolded comment.
BUT... the solution is not to remove buttons. The solution is in SOFTWARE. I think the Big GREEN and RED buttons on the GCN were great for that reason. The controller was comfortable and had a lot of buttons BUT, for beginners, simpler games could use GREEN and RED.
As it is console controllers already have certain limitations--they are either good for some goods and not as good for others, or vice versa. And there are always cases where a KB/MS is far superior (but a KB/MS stink for most action games like sports, fighers, racers, etc).
Typical Nintendo, the top statement may mean they want to open gaming back up to more casual gamers while not alienating hardcore gamers. BUT the perception is they are forgetting the harcore gamers. I know they do not intend such (recent interviews say as much) but Iwata needs to learn to say something like this:
"games have grown overly complex in recent years so at Nintendo we are taking a new approach that allows our console appeal to hard core gamers and developers while making the system approachable to casual gamers.
All I can say to this is that it is usually safer to go after an established market--especially one you helped BUILD--than to be innovative and go after an unknown.The only logical conclusion, of course, is for Nintendo to make games less complex for non-gamers.
I love Nintendo's games, but sometimes they leave me scratching my head... of course I am a hardcore gamer, so I am not the intended audiance of this blurb. Hopefully at E3 they will show us they are just as serious about people like me.