Megadrive1988
Veteran
I think along the same lines as you are, Chaphack.
I really hope Sony puts some effort into PS3's Graphics Processing Unit, or gets outside help (nvidia or whoever) if they cannot manage to design a steller rasterizer on their own. The GS is often compared to Voodoo1 or TNT1/2, only there are 16 pipelines in the Sony chip. I say that GS3 / Visualizer needs to have pixel shading ability on par with the forthcoming Pixel Shader 3.0 spec that will be fully supported in hardware by R420 and Nv40. or at the very, very least, Pixel Shader 2.0-like ability. that combined with massively powerful polygon drawing speed (like GS) would make PS3 a killer machine. I do not think that the APUs and PUs in GS3 / Visualizer will be enough to do 2.0/3.0-like pixel shading in software at good speed. then again, i might not know what the hell i am talking about either. I know what Panajev says on the subject...I just want PS3's rasterizer to kick ASS, in that it is loaded with useful hardware features / capability AND speed. that's why i am hoping Sony waits until the last second to finalize PS3's GPU spec. like in late 2004 or early 2005. I don't mind waiting until 2006 to have PS3. I want alot of memory also. All this, so that PS3 can do reasonably good CGI-quality graphics in realtime. I know that, ultimately, I will be forced to settle for less than what I want, because PS3 will only do so much, being that it's going to be a console costing several hundred dollars. it isn't going to be some kind of "miracle machine" like Nvidia's main man says, but I am hoping for something really impressive. like what we got when Dreamcast came out in 1998.
I really hope Sony puts some effort into PS3's Graphics Processing Unit, or gets outside help (nvidia or whoever) if they cannot manage to design a steller rasterizer on their own. The GS is often compared to Voodoo1 or TNT1/2, only there are 16 pipelines in the Sony chip. I say that GS3 / Visualizer needs to have pixel shading ability on par with the forthcoming Pixel Shader 3.0 spec that will be fully supported in hardware by R420 and Nv40. or at the very, very least, Pixel Shader 2.0-like ability. that combined with massively powerful polygon drawing speed (like GS) would make PS3 a killer machine. I do not think that the APUs and PUs in GS3 / Visualizer will be enough to do 2.0/3.0-like pixel shading in software at good speed. then again, i might not know what the hell i am talking about either. I know what Panajev says on the subject...I just want PS3's rasterizer to kick ASS, in that it is loaded with useful hardware features / capability AND speed. that's why i am hoping Sony waits until the last second to finalize PS3's GPU spec. like in late 2004 or early 2005. I don't mind waiting until 2006 to have PS3. I want alot of memory also. All this, so that PS3 can do reasonably good CGI-quality graphics in realtime. I know that, ultimately, I will be forced to settle for less than what I want, because PS3 will only do so much, being that it's going to be a console costing several hundred dollars. it isn't going to be some kind of "miracle machine" like Nvidia's main man says, but I am hoping for something really impressive. like what we got when Dreamcast came out in 1998.