Is UE4 indicative of the sacrifices devs will have to make on consoles next gen?

Discussion in 'Console Technology' started by datadigi, Feb 23, 2013.

  1. Reiko

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    Broadcast TV actually goes up to 1080p. (24Hz only)
     
  2. MfA

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    It will take time for developers to adapt to the idiosyncrasies of GCN and I don't think Tim is the person to look at for adapting fastest ... AMD GPUs are a platform he has excelled at ignoring since DX10.1, don't expect that to change overnight.

    I expect the demos for the XBOX Next will be more up his alley.
     
  3. eloyc

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    A bit off topic, but that's exactly what I would like to see. I wouldn't mind to try a game with that resolution if we have all the eye candy this generation can offer, bearing in mind such a loss in the pixel load. We've been watching "photorealistic" TV and movies at that resolution and we were just fine.

    Of course, higher resolution = better, but what if...
     
  4. Davros

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    I'd say some racing games approach it. This for instance
     
  5. DuckThor Evil

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    The footage from the real car is low res jerky mess.
     
  6. babcat

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    Personally, I don't care one bit about high resolution. I just want to see a game where the characters are near photorealistic. 480P is high enough resolution wise.
     
  7. keenism

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    Personally from that one demo, I think its impossible to answer.

    As it is a "continuation of the previous demo"

    How much time did that have to make it?
    What hardware was it actually running on?
    Did they want they same look?
    Did Nvidia to AMD muck something up?
    Were there changes to the engine?

    I was much more impressed with Deep Down and Agni personally, and if those were truly realtime this demo doesn't concern me.

    btw babcat, I think SegaCD has some games right up your alley(Night Trap?) Once art is out of the process and we are scanning rocks and twigs likes that Euclidean demo, that's when I bow out...
     
  8. Inuhanyou

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    As far as Capcom and SE are concerned, they were real time demonstrations.

    Although Deep Down is the only one confirmed to be running on PS4 dev kits. Agni was still a GTX680 render at the PS4 unveiling. (although the actual requirements were much lower and perfectly doable with PS4).
     
  9. TheWretched

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    But didn't they say "running on PS4"? SE I mean.
     
  10. Scott_Arm

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    I was pretty sure at the end of the Square Enix final fantasy bit they said it was a concept or target render. The words were something like, "This is what we're aiming for."
     
  11. KSterson

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    High enough for rendering or display?..
     
  12. DMattRedmond

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    The amount of memory won't have much of an effect here. I could see if the dev stations were using DDR3 instead, and you would have a point.

    Sony adding 4 GB solved a capacity problem as game data, OS and graphics have to share the same pool. I doubt the UE demo used anywhere near 4GB of RAM.

    Missing features and effects is a processing problem.
     
  13. Brad Grenz

    Brad Grenz Philosopher & Poet
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    They said that was the quality they were aiming for in actual games, but they also said the demo had been ported to and was running on ps4 hardware.
     
  14. Arwin

    Arwin Now Officially a Top 10 Poster
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    Thinking about the thread title some more, I've yet to see much of anything that UE has ever been indicative of, other than itself.
     
  15. gboxentertainment

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    What's this I hear about Epic sacrificing voxel cone tracing in ue4 for ps4?

    Looking at the screenshot of the killzone demo below, doesn't that look like some form of voxel based reflection?

    [​IMG]
     
  16. L. Scofield

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    It looks like a screen-space effect actually.
     
  17. Nesh

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    Little off topic but what I loved about that particular scene is how the light affected the smoke and changed color while it dispersed naturally. At the same time it didnt immediately disappear. It stayed their for a while and it also cast a reflection on both sides fo the wall
    Amazing :)
     
  18. ultragpu

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    Smoke in a reflection is honestly the first time I've ever seen done in a video game, GG is really taking this far.
     
  19. Love_In_Rio

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    Its a pitty that this kind of effects were not perceivable in the conference streaming.
     
  20. jlippo

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    Yes they were.
    It's used on many surfaces and gave nice overall feel to the scene.

    It wasn't overused and thus the limitations weren't as obvious, although it would look better if they would do the reflection before they render the weapon.. ;)
    http://youtu.be/zMtyyqoMd4Y?t=6m19s
     
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