What I would like to see is a game on this engine that is made to look as realistic as possible and without being stylized. I realize the PS4 is not going to be able to make true photorealistic graphics, but I would like to see how close it can come. For example, even if they had to make the game at 480P and have mostly indoor scenes.
I'd say some racing games approach it. This for instance
A bit off topic, but that's exactly what I would like to see. I wouldn't mind to try a game with that resolution if we have all the eye candy this generation can offer, bearing in mind such a loss in the pixel load. We've been watching "photorealistic" TV and movies at that resolution and we were just fine.
Of course, higher resolution = better, but what if...
Personally, I don't care one bit about high resolution. I just want to see a game where the characters are near photorealistic. 480P is high enough resolution wise.
Reminds me somehow of the texture loading problem of the UE2...
I don't know what happened to the tech-demo. It just looked wrong at the beginning, like a technical error. The scenes at the end of the video however (ice crushing down) looked great as expected.
Tim Sweeney said he didn't know anything about the 8GB GDDR5 and also VGLeaks stated that all PS4 games are designed for 4GB GDDR5. I think we should keep that in mind.
I was pretty sure at the end of the Square Enix final fantasy bit they said it was a concept or target render. The words were something like, "This is what we're aiming for."
What's this I hear about Epic sacrificing voxel cone tracing in ue4 for ps4?
Looking at the screenshot of the killzone demo below, doesn't that look like some form of voxel based reflection?
Yes they were.Its a pitty that this kind of effects were not perceivable in the conference streaming.