Is there anything that makes this image an obvious render?

Well, i'm no 3d expert (at least not to the level of some people around here :)), but the scene still looks to me as sort of overpolished, what one comes to expect from renders.
I think the light is a bit rough at the edges, which doesn't bode well with how it's accomplished in the real world...
 
SPG_3_28_0_75.jpg


Real or not?
 
I'm no expert either, but ... what alexsok said. Too shiny. The lighting and shadows are too soft.

And there isn't a half-eaten pizza hiding under the sofa.

It's not bad though, not bad at all.
 
Its clear that its not all rendered as such the background is clearly imaged based. But with full GI indoor scenes can look that good. ( Trying to render a forest is alot harder :p ).
 
Re: Is there anything that makes this image an obvious rende

Rys said:
http://www.deviantart.com/view/8255192/

In a blind test I'd swear that was a photograph, yet it's 3dsmax + FinalRender output.

Can any of the 3D experts pick out things that mark it out as being an obvious render?

Rys
Apart from the fact that there's a lot of reflective surfaces in there (ie. too many?), it looks like exactly the same rotation matrix was used for the seat and the footstool's legs :) That and the lack of detail in the magazine.

The radiosity looks nice though.

Actually, probably the biggest giveaway is the fact that the outside is not over-exposed.

[EDIT] It's a bit difficult given that it's a JPG, but it looked to me like the "ART" was very low resolution
 
The rotation on the seat and footstool legs was my best clue too.

Probably because I have played around with those programs and you know how such a image will be built-up. (Meaning that you look at parts which have been copied and moved, like those legs)

Also the paintings look like they are glued to the wall, instead of hanging from a nail or something.

But other than that the render looks really good. (The overexposure is also something that only people that have worked with these software packages would notice. And it is a cloudy day, so there shouldn't be too much overexposure anyway).

But had I not been asked to judge if it was real or not, I would probably mistake it for a real photo. (I like the subtle differences in the reflections on the different materials)

I suspect that the car is a composition of real pictures modified with photoshop.

And the Matrix look-a-like is probably rendered. But it is a lot easier to render that one. I have seen tons of renders looking just as good as that one, because they usually take photorealistic textures wrapped around a mesh. If your mesh is good enough, it is then easy to make a photorealistic render.

The room is much more difficult to produce, because the realisme has to be created with excellen lighting and reflections, which are not "faked" with textures.
 
Re: Is there anything that makes this image an obvious rende

Rys said:
http://www.deviantart.com/view/8255192/

In a blind test I'd swear that was a photograph, yet it's 3dsmax + FinalRender output.

Can any of the 3D experts pick out things that mark it out as being an obvious render?

Rys

No 3d expert but:

Reflection on the paintings (framed things on outside wall); they are "too lined up"

no pillow ca stand like that! (ask digi)
 
There's also no distortion in the view through the glass door... Either that, or they use Carl Zeiss to manufacture their windows :)
 
Simon F said:
There's also no distortion in the view through the glass door... Either that, or they use Carl Zeiss to manufacture their windows :)
Right, I was going to note that, too. A real window isn't that flat, and you'd see a bit of color distortion at this angle.
 
I dont have any experience of judging photos or renders and would never had guessed it wasnt a photo. To me, the shadows around the pillows in the sofa and the pillows themselves look somewhat unnatural. Also, the sofa would need at least one more leg in the middle, unless it has an ultra stong construction. It also seems the sunlight on the floor is stronger inside the room than outside (I guess this is what the comments about overexposure is about).
 
Everything looks pretty real except for the sunlight on the wood floor on the bottom right of the screenshot. There the border between sunlight and shadow seems too sharp so it kinda looks odd.

Edit: Make that the floor tiles whatever it's made of. I just thought it was wood.
 
Xmas said:
Simon F said:
There's also no distortion in the view through the glass door... Either that, or they use Carl Zeiss to manufacture their windows :)
Right, I was going to note that, too. A real window isn't that flat, and you'd see a bit of color distortion at this angle.
Not to mention the obvious wobbles that should be in the scenery.... but now having said that and trying to look through the windows here at a grazing angle, I can't see any distortions. Perhaps it needs a bigger pane of glass.
 
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