I corrected it. Agree with you it's a well done tool and I can understand the futuremark guy's, it's not so easy as it sounds to make an ultimate "one number" benchmark. It's impossible to satisfy all people out there... That's why I include the force shader version option in 3da 2.0, because with the same amount of benchmarks running on let's say gf4/r85k and r97k the "one number" provides a better picture about dx9 performance without ps 2.0 shaders. I don't understand why madonion/futuremark doesn't provide this option in 3dmark2k1 and 3dmark03, maybe it make benchmarking more complicated and could confuse people, o everything has it pros and cons.
I like the cow in the demo
Thomas
I like the cow in the demo
Thomas