'fixed-function pipeline' device
Not to be pedantic, but fixed-function usually refers to something else entirely with GPUs i.e. pre-DX8 cards Discrete pixel/vertex-shader architecture might be better, if a slight mouthful!
'fixed-function pipeline' device
so if all those demos ran on 420mhz prototypes and the current speculated final speed is 500mz, then that would mean a bump in speed
Do you have a list of things we can say and things we cannot say? cause if you have such a list I'd want one as wellthe dev kit that runs the demos have 2 GB of ram + 512 MB of GDDR3, this is not under NDA, so any dev can confirm?
Do you have a list of things we can say and things we cannot say? cause if you have such a list I'd want one as well
I remember clearly that microsoft added 512 Mb to specs reacting to a petition from developers, not to a ps3 announcement
at the time ps3 specs was in the fog
Do you have a list of things we can say and things we cannot say? cause if you have such a list I'd want one as well
So you signed a NDA without knowing what it encompasses ? Does the NDA allow talking about the NDA ?
I don't even know what a NDA is (background music: The Godfather's Theme)
Can a dev comment on the relative pixel shader and vertex shader performance of RSX and Xenos?
I'm reading different things. I've read Xenos has an advantage in vertex shading due to the unified shaders and that RSX has a pixel shader advantage - is this true?
Yep, no one is perfect..
little OT: are you italian nAo?
Dev kits tend to have extra RAM for debug and development purposes. A dev wouldn't be using more than the allocated RAM for PS3 for the execution of the game regardless of how much RAM is in the SDK. Unless they're really stupid, create texture packs with 512 MB GDDR in mind, and levels with AI pointers and whatnot for 512 MB's XDR, and then find they have to halve everything to fit it in the final console. But to do that you'd have to be really stupid!if you are refering to ps3 dev kits, I don't know the clock of rsx, but if I remember well, the dev kit that runs the demos have 2 GB of ram + 512 MB of GDDR3, this is not under NDA, so any dev can confirm?
Perhaps you're confusing a PS3 devkit with one of these? Well, one of those with a different video card, anyway. This is about the only thing I've heard of where a Cell-based machine had 2 GB of XDR RAM.if you are refering to ps3 dev kits, I don't know the clock of rsx, but if I remember well, the dev kit that runs the demos have 2 GB of ram + 512 MB of GDDR3, this is not under NDA, so any dev can confirm?
Yeah, and we heard the same things a year ago before the 360 launched, like going down from 3.2Ghz -> 3.0Ghz...
Yep, no one is perfect..
I don't even know what a NDA is (background music: The Godfather's Theme)
After the rumors from this last E3 you have to wonder how much lead time they do get at times though. The loss of rumble and the addition of 3D tilt seemed to be last minute to many.MasterDisaster, i'm sure a developer like nAo would have known about this some time in advance before it leaked here that a speed downgrade was going to occur. So with that they should be able to work around it a slong as they were given ample notice.