But as to the 'meat' of his post, there has been talk of 500/650 on the RSX, and this comes from sources better than the Inq's I can assure you. But at the same time, 'specs are subject to change,' so you know the deal...
A 650 Mhz GDDR frequency (instead of 700 Mhz) would mean a 7% reduction on local bandwidth and a 2.5% reduction on total RSX bandwidth.
A 650 Mhz GDDR frequency (instead of 700 Mhz) would mean a 7% reduction on local bandwidth and a 2.5% reduction on total RSX bandwidth.
I have also heard about the clockspeed downgrade, from a reliable source, several weeks ago...
That's quite alright, if you look at nAo's post again(very closely), you will notice that relative ROP bandwith would actually increase by 1.3% in 500/650 configuration.V3 said:For HD with AA, isn't RSX bandwidth starve to begin with ?
Isn't it safe to say that RSX is not your run of the mill G70 now that they have problem to get it up to 550 Mhz? A G80 at 500 Mhz would not be bad.
That was a leaked document. An internal schematic with rough placeholder figures (this is also the document that specifies "256MB+" for the RAM, which was indeed originally intended at 256M
Isn't it safe to say that RSX is not your run of the mill G70 now that they have problem to get it up to 550 Mhz?
I certainly hope so. Having to drop the memory and core clock on a part that is supposed already tried & proven would seem to be a pretty major execution failure.
A 650 Mhz GDDR frequency (instead of 700 Mhz) would mean a 7% reduction on local bandwidth and a 2.5% reduction on total RSX bandwidth.
Ignoring the fact that this was a leaked document, and not an announcement... 512 MB of system memory was probably the single most important and effective upgrade MS could have put into the 360 described there. Doubling system memory was an upgrade that will cost them an extra 900 million dollars over the lifetime of the 360, and also contributed to the unit shortages they had at launch. [1]
You forgot that they had to do it, because Sony had it already and they would have lost badly if they didn't...
Sometimes being smart instead of using brute force can do magic: with MSAA compression (color and z) can really save tons and tons of bandwidth at the point that AA becomes almost a no brainer (as long as you can afford enough memory to store you MSAAed frame buffers..)
Hang on with these figures the PS3 is identical to 360. How true is that in terms of performance?The Cell is at 3.2GHz and the RSX is at 500MHz. What are you not understanding?
I think this is very likely. I think RSXs (running at 420MHz) have been around since November though I'm sketchy on that. I'm reasonably sure that they were around before Christmas though.Another possibility is that RSX is base on G70 rather than G71. So the tuning and the trimming NV did to G71 from G70, is not done to RSX. This is a possibility considering PS3 was going to launch last Spring initially. And like Cell, its possible that RSX is already in production sometime ago.
Hang on with these figures the PS3 is identical to 360. How true is that in terms of performance?
No-one really knows. They're fundamentally different architectures. The fact the clockspeeds are the same is no indicator of the same performance from very different processors. Cell and XeCPU are both 3.2 GHz, but one is a tri-core, semi-conventional processor, and the other is an 8 core wierd thing. Both GPUs may be 500 MHz but one is a conventional 'fixed-function pipeline' device and the other is a new Unified Architecture.Hang on with these figures the PS3 is identical to 360. How true is that in terms of performance?