If you consider leaking = announcing then have fun with it.
If you consider leaking = announcing then have fun with it.
If you consider leaking = announcing then have fun with it.
But when you're developing, don't you target certain specs knowing that they will eventually be delivered? I mean if you were counting on a 22% increase in GPU clockspeed, from 450 to 550, but only recieved a 11% increase couldn't that sort of throw a wrench into the plans? Especially if you're really pressed for time?
So you signed a NDA without knowing what it encompasses ?
And it got out a very long time before the specs were officially released.
I think he actually sold his soul.
On a side note, you guys remember that ****** that posted a lot of ps3 tidbits, one of them being Resistance being 20GB big, etc, etc, etc.
Well, you remember the PSP pack that was also part of that info, well check this link that was posted at neogaf:
http://www.buy.com/prod/Sony_PSP_Entertainment_Pack/q/loc/108/202945637.html
I still have my doubts about this guy , but he has been already correct about 3 things i believe .
Considering a bit is a binary unit capable only of existing in a 1 or 0 state, how can you use a half-bit? Some sort of quantum, imaginary number format?which uses 4.5 bits for the exponent and 11.5 for the mantissa.
I know it's fun to try and eek info from devs, and they're happy to play the game, but may I remind people that trying to get such info can land them in serious trouble. Basically you're asking them to put their jobs and potentially livelihoods on the line to feed your curiosity. It only takes a slip of a remark for a dev to have said something they shouldn't for them to break NDA.so your ARE basicly CONFIRMING the gpu speed is dropped from the initial 550mhz figure...
Yeah..PS3 is a quantum computer, now the world is ready to finally know the truth!Considering a bit is a binary unit capable only of existing in a 1 or 0 state, how can you use a half-bit? Some sort of quantum, imaginary number format?
Yeah..PS3 is a quantum computer, now the world is ready to finally know the truth!
Kidding, using an half bit is quite simple once one starts to reinterpet bits using floating point math.
Let say you want to encode real numbers in the interval [0,n) using m bits, where n is a real number < 2^m, and m is a natural number: you can simply divide your real number by n, convert it to a m bit integer fixed point representation using zero bits for the integer part and m for the fractional part (what about m = 8 using our dear RGBA8 frame buffers? ) and that's it, you used log2 bits to encode the integer part and log2((2^m)/n) bits to encode the fractional part.
[edit] before someone starts to complain I know you can't really represent a real number using a floating point representation, it's just a crappy approximation!
Right, but when I was talking about floating point math I was not referring to this scheme, I was referring to the fact that I used floating point math to encode/decode it (it runs on a pixel shader)1. you really need a variable exponet to have the floating aspect. the above scheme is normalised yet fixed.
That measure is just a theoretical one, does not obviously take in account quantization errors, I did not even care about the truncation/rounding mode (and obviously your completely valid case is a kind of very bad case since n and 2^m are very close.. )2. the crappy approximation part of the computerized reals sorta ruins the numerical significance of the 'fine-grained' bitness measures you gave.
Right, but when I was talking about floating point math I was not referring to this scheme, I was referring to the fact that I used floating point math to encode/decode it (it runs on a pixel shader)
That measure is just a theoretical one, does not obviously take in account quantization errors, I did not even care about the truncation/rounding mode (and obviously your completely valid case is a kind of very bad case since n and 2^m are very close.. )
The point was to reasonably show that it makes sense to use fractional bits to represent quantities, there's nothing exotic about it.
Well..believe me or not, when I was writing the post I was just thinking about that paper, lolwell, as much as i suspect you're theoretically right about it, i've always had issues with putting such concepts into practice. like the theoretical knowledge that the highest-informational efficiency numeral system would be of base .. e.