Personally I would be a lot more exited about some sort of REYSlike rendering, at least for part of the scene.
If the rumours of a microtessellation unit within RSX turns out to be true that could very well happen.
As opposed to even the most efficient, fully fletched raytracer, the REYS approach was conceived from the beginning as a way of getting photorealistic (or near) rendering at the highest speed possible.
If the rumours of a microtessellation unit within RSX turns out to be true that could very well happen.
As opposed to even the most efficient, fully fletched raytracer, the REYS approach was conceived from the beginning as a way of getting photorealistic (or near) rendering at the highest speed possible.