CaptainHowdy said:<snip>lets kill the dreamcast.
Eh? The Dreamcast was DOA when it shipped. Heck, it might have been dead before it shipped. Sega stopped being a serious competitor in the hardware market long before the DC came out.
CaptainHowdy said:<snip>lets kill the dreamcast.
Well from some early talk i've heard of factor5's next gamecube project, it should put rogue leader to shame. Julian has said in the past that what they've used of flipper's combiner were just the basics, not much about its programmability was used. I've heard of a 3rd person shooter with graphics ala halo2. Julian even posted in a message board after the halo2 trailer was released saying something similar to "wait till you see what we've been doing"
Its a crappy situation for a small developer you know - you see the huge PS2 userbase and you'd love to make that kick ass idea of yours into a game for the system. Yet, although you have a good art team and decent coders, there are simply no resources to pull of the micro-coding required to achieve the kinds of effects people are used to seeing from Square games (and its not only a question of money, there are probably only a couple coders on this world that know how to really take advantage of PS2 hardware). Well, you could make the game on budget and with all the visuals you have in mind for XBox instead, but then you only have 1/5th or so the potential market.
when it all comes down to it, the PS2 is basically the equal to a Voodoo 2 that can push 3 million polys.
this is not ANTI sony, this is just speaking from actually having eyes, PS2's graphics are piss poor in comparison to GC and Xbox, its not even a subtle difference.
No, I just want the best.
See you in 3 years!
Thanks. So...can I assume from that that RL is actually very close to GCN´s maximum capacity?
Since it´s still the best looking GCN title around (Metroid is much more about the art direction than anything).
So basically you're telling me that small/medium sized or independent developers can't produce good games anyway and thus its cool that PS2's architecture prevents them from producing the type of game they envision in a reasonable budget? I'm sure lots of people on these boards love to hear stuff like that.zidane1strife said:This is what i like about the ps2... i certainly don't think renting a low budget title from a small dev. should look as good as the game i'll buy with hollywood esque budget.... I dunno if u like that, but what i expect from a high budget title is to visually kill the low budget...
i'd be really dissapointed if i go and rent cr@ppy game from x dev.... and later went home with my recently bought AAA killa app... and instead of " WoW this looks far better than any other game on the system!!!" i went " Ahh, looks just like the piece of sh$t i was playing the other day..."
So you think someone would ignore 1/3 of the market just because it's somewhat harder to program for the console owned by it? Especially, considering the several middleware solutions available? I don't think so.Laa-Yosh said:If the market would be 33-33-33 between the 3 machines, PS2 games would be hard to find around...
So basically you're telling me that small/medium sized or independent developers can't produce good games anyway and thus its cool that PS2's architecture prevents them from producing the type of game they envision in a reasonable budget? I'm sure lots of people on these boards love to hear stuff like that.
That AAA vs. crap argument of yours still doesn't make sense though, these big budget games you talk about will usually look better than independent or smaller titles no matter what, there's simply more human and financial resources going into them and they will always be "bigger and badder" somehow than a game from a small dev house.
Rogur Leader, for the most part, ran at 60fps. I'm sure if they'd had more then 9 months to do the game they could have ironed out any slowdown and had it running at a totally solid 60fps. In which case you have your answer right there. A 60fps game isn't going to be at the consoles visual capacity simply because you can move to 30fps and double the geometry, textures ect and make the game look loads better. But then I'd bet its still very possible to improve on Rogue Leader visually and still keep 60fps with GameCube.
So you think someone would ignore 1/3 of the market just because it's somewhat harder to program for the console owned by it? Especially, considering the several middleware solutions available? I don't think so
This actually makes me wonder... the majority of Xbox and GC titles run at 30 fps I'd say, maybe not the majority with respect to ALL games, but at least in those that look incredibly impressive.
Now, I'm not going to kid anyone and say I don't take preference to the PS2... but a good deal of titles on the system are pushing a solid state of 60 fps.
Comparing consoles on a game-by-game basis is stupid. You could compare "ToeJam and Earl III" to "Shenmue" and conclude that Xbox is weaker than Dreamcast. Citing the graphical quality of a single game isn't representative of a console's power, it only reflects that single game. Now, if one console had consistently uglier games than the others, then you could draw a conclusion - but right now, no single console is vastly worse-looking than the others. PS2 has quite a lot of games with extremely low polygon count, but some games have very high polycount... Xbox has a handful of impressive looking games, but it has a crapload of games that could've been rendered on Dreamcast. (or N64 in the case of TJ&E3) Same with the 'Cube.
Oh, I'm sure being able to share the code, art assets and significantly speed up the development across completely different hardware architectures, has nothing to with it.The only reason why the middleware solutions became widely available was because of complaints from developers to begin with. If development was easy from the start, there wouldn't be a need for loads of middleware.
Well, truth is, almost every best looking PS2 game runs at 60FPS.But are any of the best looking PS2 games running at 60fps?
Isn't the reason for the ease of development on the X-Box a middleware called DirectX?The only reason why the middleware solutions became widely available was because of complaints from developers to begin with. If development was easy from the start, there wouldn't be a need for loads of middleware.
CaptainHowdy said:where is all this ANTI PS2 , ANTI SONY crap coming from?
if you cant see things the way it is, your just ANTI TRUTH!!!
PS2 is not a fine machine, it was lazy, sloppy, and poorly designed.
they put no thought into the gamer, they thought of only one thing..
lets kill the dreamcast.
Two controller ports? the only console since the PSX to be this stupid
Poor Image quality- the only console since the PSX to be this stupid
Lack of just about every 3d graphics feature to come out since the voodoo 2.
when it all comes down to it, the PS2 is basically the equal to a Voodoo 2 that can push 3 million polys.
Teasy said:But are any of the best looking PS2 games running at 60fps? I think the majority of games on a console run at 30fps. I don't really see how PS2 has a noticably better ratio of 60fps games then GC or XBox.
CaptainHowdy said:...just because the geometry is hanging with the big boys, doesnt mean the muddy ugly textures, and pixelized scenes cut the mustard.
I think that if you are running your game at locked 30FPS you still can have half/full frame buffer combo. Besides, If you are running the game at 30FPS you need lees texture updates per frame, therefore you are, again, saving the VRAM.Maybe, because they have to. If you want to use a half frame/full frame buffer combo to save VRAM you need to lock on 60fps, otherwise you get the RRV syndrome.
Not that these 'facts' deserve an answer in the first place, but I'll just just say that pretty much every best looking game I counted in the previous post have the same or better image quality than the best of Dreamcast.fact- time has nothing to do with it, even Dreamcast took image quality to heart, and its image quality killed PS2's
Is Genesis a good piece of hardware GOD NO! Look at those simplistic two dimensional games! Listen to those terrible sound bleeps!is it a good piece of hardware? god no,