tEd said:tb said:Boke said:PS2.x is not the same as PS2.0 . Its much closer to 3.0 than it is 2.0 .
- ps_2_x without additional caps is just ps_2_0 (that's why ps_2_x and ps_2_0 shaders run on the r3xx)
- ps_2_x with all additional caps is very close to ps_3_0
Thomas
for what kind of featureset does the ps2.x hlsl target compile to exactly?
There is no ps2.x hlsl compiler target at the moment.
vertex shader version:
vs_1_1
vs_2_0
vs_2_x
vs_3_0
pixel shader version:
ps_1_1
ps_1_2
ps_1_3
ps_1_4
ps_2_0
ps_2_x
ps_3_0
compiler targets - vertex shader(vs version):
vs_1_1 (vs_1_1)
vs_2_0 (vs_2_0)
vs_2_a (vs_2_x)
vs_3_0 (vs_3_0)
compiler targets - pixel shader(ps version):
ps_1_1 (ps_1_1)
ps_1_2 (ps_1_2)
ps_1_3 (ps_1_3)
ps_1_4 (ps_1_4)
ps_2_0 (ps_2_0)
ps_2_a (ps_2_x)
ps_2_b (ps_2_x)
ps_3_0 (ps_3_0)
Thomas