scooby_dooby said:From the horses mouth as they say:
"FiringSquad: You said earlier that EDRAM gives you AA for free. Is that 2xAA or 4x?
ATI: Both, and I would encourage all developers to use 4x FSAA. Well I should say there’s a slight penalty, but it’s not what you’d normally associate with 4x multisample AA. We’re at 95-99% efficiency, so it doesn’t degrade it much is what I should say, so I would encourage developers to use it. You’d be crazy not to do it."
http://www.firingsquad.com/features/xbox_360_interview/page4.asp
95-99 makes it sound like 1% penalty for 4x in some situations. Using fouad logic, Xbox360 could get 8x for 2%, and 16x AA for 3%!!