D
Deleted member 11852
Guest
I didn't even mention it inside the spoiler tagsSorry, I thought I saw the power type outside the tags.
I didn't even mention it inside the spoiler tagsSorry, I thought I saw the power type outside the tags.
Although we can’t determine the precise composition of your genetic makeup without the benefit of a full medical screening, your test results have yielded some fascinating results.
Conduits with electrical powers may develop the ability to draw electric energy from their surroundings, control, manipulate and focus that energy. Cole MacGrath, one of the most powerful and heroic conduits the world has ever known, was an Electrical Conduit. The energy storage and amplification abilities have enormous potential for clean energy research.
I didn't even mention it inside the spoiler tags
Nothing as far as I can see. I think DrJay24 has been over doing things and is hallucinating spoilersWhat exactly did I do wrong this time?!
Consider your chain well and truly yanked.What is next-generation of gameplay? Can you give a descriptive opinion or view how these new mechanics should work?
Because everything so far from the previous generation, is still being used, just with nicer assets. Between XB1 and PS4, there is nothing wowing me in that department, or screams next-gen gameplay.
It implies that there exists a final power. Since there obviously also exists a first power, this means that there are only finitely-many powers.
I also encountered an annoying bug: one of the stupid shards is somehow missing in my game. Well, at least it's not showing on the map.
Sucker Punch devs are preparing a nice patch in 2 weeks time
Manual change of Time-of-Day [only after game is finished]
HUD On/Off
Optional cap at 30FPS
http://blog.us.playstation.com/2014...ming-change-time-of-day-hud-off-30fps-option/
Sucker Punch devs are preparing a nice patch in 2 weeks time
Manual change of Time-of-Day [only after game is finished]
HUD On/Off
Optional cap at 30FPS
http://blog.us.playstation.com/2014...ming-change-time-of-day-hud-off-30fps-option/
Sucker Punch devs are preparing a nice patch in 2 weeks time
Manual change of Time-of-Day [only after game is finished]
HUD On/Off
Optional cap at 30FPS
http://blog.us.playstation.com/2014...ming-change-time-of-day-hud-off-30fps-option/
I imagine the time of day choices are limited to those of the missions. It's a shame that the engine doesn't allow for dynamic times.
I agree with pretty much all of this. I don't think the story was a patch on the first two games, feeling quite rushed and was just getting from here-to-here, and the game felt much shorter to complete.I really liked it. I didn't love it, though.
Huh? So, like, alcoholism isn't a reasonable theme for a mission because it's a legal substance with apparent evils?It's beyond ridiculous that a game released in 2014 that takes place in the PNW would have an entire mission type dedicated to the apparent evils of a substance that is legal in the state. Beyond lazy writing in this game. Would not be the least surprised to see nazi zombie DLC released for it.
You realise this is a comic book game set in an alternate universe, right? The clue is the heavy military presence, DNA screening of people moving around and, oh yeah, the existence of people with who can blast smoke from their hands :neutral:It's beyond ridiculous that a game released in 2014 that takes place in the PNW would have an entire mission type dedicated to the apparent evils of a substance that is legal in the state.