inFAMOUS Second Son [PS4]

Discussion in 'Console Gaming' started by RenegadeRocks, Feb 22, 2013.

  1. djskribbles

    Legend Veteran

    Joined:
    Jan 27, 2007
    Messages:
    5,257
    Likes Received:
    667
    Considering it's a launch window game and it's open world with the IQ that it has, I think that it is very impressive. People are saying the framerate is smooth too. All being said, this is the most impressive looking launch window game I've seen. Nothing on PS3/360 has even come close to impressing me this much, this early. But that's just me.
     
  2. Nisaaru

    Regular

    Joined:
    Jan 19, 2013
    Messages:
    987
    Likes Received:
    284
    Well, just for kicks I checked my local Amazon if there's a PS4 bundle with the game available and all I see is that the PS4 is not available or only for overblown prices from small resellers trying to rob people.
     
  3. KKRT

    Veteran

    Joined:
    Aug 10, 2009
    Messages:
    1,040
    Likes Received:
    0
    IQ is standard 1080p with SMAA T2x, its baseline for me and should be for devs. 1080p and FXAA should be killed with fire and anything less it mediocre, bad to awful.
    Feature set of this game is similar to KZ:SF and Ryse, but it does not go beyond in any way.
    Open World in current engines is mostly about assets streaming management. Infamous does not have fidelity of more linear levels of other games, so open world is not big advantage in my opinion in general tech comparison. I would more count the fast pace of combat and movement than the whole open world area as an advantage for Infamous.
    Infamous would be "very impressive" to me if post processing wouldnt be 1/4 res, quality of shadows would be good, not low res as it is, with LoD cutting shadows 10 meters from camera and lack of any shadows from static light sources in the levels. And game would feature PoM, which it severely lacks
    There is no physics simulation of any kind in this game, nor there is any new technique implemented not seen before.
    So nope, its not very impressive to me. Its good and even great, but not impressive.

    Ryse has vegetation, PoM and PADM, wind and tons of cloth/armor physics and joint tech, new GI probes, highest quality post-processing from any game ever released, some tessellated geometry, tessellated water with physics and big battles with even 80+ units on the screen, but its 900p and it drops frames
    KZ:SF has quite amazing Area Lights tech and volumetrics for every lights [even though 1/4 res] and quite high poly count in LOD0 objects, PoM on some surfaces, very high quality shaders, great 3D sound tech and its 1080p FXAA with TAA and stable 30hz.
    Infamous has 1080p, SMAA T2x, GPU particles, great 3D AO and its open world with some nice baked destruction, if You want to count this, but its the most action packed and it blends art with tech the best from all three.

    Other than that they all share same tech feature set, like PBR lighting, lit and shadowed particles, SSR reflections, HDR cubemaps, dynamic AF, bokeh DoF, per pixel motion blur.
    For me they all are equal, some get things better, some get things worse, but all and all, they are all on same level, with Crytek being a little ahead in terms of pure tech, but they lack polish and they compromised IQ and framerate (as usual unfortunately) although Ryse was on weaker platform than the other two.
    So yeah, its all about trade offs.

    BF 4 lacks some of those features, but its cross gen and 60hz, so its not completely fair to compare 1:1.

    TL: DR. All games are quite equal in terms of tech and balance, so no, its not impressive, let alone very impressive to me.
    Division tech trailer was impressive to me: GI from every light source, very high quality bokeh, high precision cloth, procedural geometry destruction, volumetric lighting, shadowed particles from all light sources, very good LoD and shadow management.
     
    #523 KKRT, Mar 17, 2014
    Last edited by a moderator: Mar 17, 2014
  4. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    21,420
    Likes Received:
    6,862
    Location:
    ಠ_ಠ
    Do we really need a feature checklist pissing contest in every thread.

    Agree to disagree or go on vacation.
     
  5. djskribbles

    Legend Veteran

    Joined:
    Jan 27, 2007
    Messages:
    5,257
    Likes Received:
    667
    Well I did say all things considered, framerate, IQ, and also art. Infamous is the most impressive launch window game in my eyes all things considered.
     
  6. DrJay24

    Veteran

    Joined:
    May 16, 2008
    Messages:
    3,894
    Likes Received:
    634
    Location:
    Internet
    :grin:

    I liked the conversation when it was a debate over which subjective words to use. "It's great, not impressive or outstanding".
     
    #526 DrJay24, Mar 17, 2014
    Last edited by a moderator: Mar 17, 2014
  7. Globalisateur

    Globalisateur Globby
    Veteran Regular Subscriber

    Joined:
    Nov 6, 2013
    Messages:
    3,406
    Likes Received:
    2,116
    Location:
    France
    Funny, that last KKRT post is perfectly in sync with the "kkrt downplaying" tag I just coincidentally noticed.
     
  8. DavidGraham

    Veteran

    Joined:
    Dec 22, 2009
    Messages:
    3,254
    Likes Received:
    3,459
    Don't expect shadow quality to improve, in fact this will be the first thing to be compromised on new consoles, as evident in KZ:SF. High resolution shadows and soft shadows are very costly. Even more costly is PCSS or HBAO. PS4 games will use SSAO and medium to low res shadows to save CPU/GPU resources for something else.

    LOD is another problem that is not going away anytime soon on PS4. The weak CPU doesn't leave room for luxurious LOD options, especially in an open world game. All you could hope for at best is using medium LOD. (KZ:SF, Ryse, BF4, AC4)all had the same problem. The only king in this regard is the PC with it's Ultra/Very High LOD settings, and even those settings are not enough to hide transitions or draw tiny details at large distances. Going beyond these levels to force better LOD quality incurs a massive performance hit. A while back I did an experiment with Crysis 1, in which I increased LOD levels 10 times the default values, I still had issues with pop-ins and outs even with that, especially on the terrain. of course fps were practically halved, which was not a bid deal in this old game.
     
  9. Globalisateur

    Globalisateur Globby
    Veteran Regular Subscriber

    Joined:
    Nov 6, 2013
    Messages:
    3,406
    Likes Received:
    2,116
    Location:
    France
  10. djskribbles

    Legend Veteran

    Joined:
    Jan 27, 2007
    Messages:
    5,257
    Likes Received:
    667
    But then you'd miss beautiful scenes like this:
    [​IMG]
     
  11. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,686
    Likes Received:
    130
    Is this one out too ? I thought it comes out in April ?
     
  12. djskribbles

    Legend Veteran

    Joined:
    Jan 27, 2007
    Messages:
    5,257
    Likes Received:
    667
    Comes out Friday, but some people got it early.

    Also, lol at the tag 'kkrt downplaying'.
     
  13. Inuhanyou

    Regular

    Joined:
    Dec 23, 2012
    Messages:
    995
    Likes Received:
    192
    Location:
    New Jersey, USA
    hah, atleast he's better at acting impartial than rangers is. "worst looking game i've ever seen". Come on.
     
  14. ultragpu

    Legend Veteran

    Joined:
    Apr 21, 2004
    Messages:
    6,028
    Likes Received:
    2,117
    Location:
    Australia
    Not sure if serious? The advanced gpu computing particles are some of the most impressive effects ever seen or ever done on either PC or consoles period, now having all that in an open world game? Yeah tell me it's nothing special.
     
  15. Globalisateur

    Globalisateur Globby
    Veteran Regular Subscriber

    Joined:
    Nov 6, 2013
    Messages:
    3,406
    Likes Received:
    2,116
    Location:
    France
    During sunny daytime, 260ko compressed facebook jpg but still great.

    https://scontent-b-lhr.xx.fbcdn.net/hphotos-frc3/t31.0-8/1781300_10152054450612620_1470025079_o.jpg

    Shadows and reflections are really elaborate on this game I must say, not only for the main character. There are shadows everywhere and at every distances, not only close, but far away too.

    Like at 500 metres from Delsin shadows of the pine tree (or fir?) are seen on some nearby steps. We can also see reflections of trees on the glasses on the buildings. Also reflections of the blue sky and trees are seen on the 3 waste containers on the left.

    Also, the game has vegetation and not only on this particular pic. :roll:
     
  16. ultragpu

    Legend Veteran

    Joined:
    Apr 21, 2004
    Messages:
    6,028
    Likes Received:
    2,117
    Location:
    Australia
    Man the lighting and reflection of this is like a gentle massage to the eye every time I see it:). Proper capture card also makes a rather sharp improvement to the iq too.
     
  17. DSoup

    DSoup meh
    Legend Veteran Subscriber

    Joined:
    Nov 23, 2007
    Messages:
    12,032
    Likes Received:
    7,210
    Location:
    London, UK
  18. RenegadeRocks

    Legend

    Joined:
    Oct 16, 2005
    Messages:
    10,102
    Likes Received:
    1,094
    If this game has shards to collect, then I am done for ! I just can't complete Infamous 2 because I can't get myself to missions. On the way I see a shard and off I go .......
     
  19. Broken Hope

    Regular

    Joined:
    Jul 13, 2004
    Messages:
    483
    Likes Received:
    1
    Location:
    England
    It does. :lol:
     
  20. _Enigma_

    Newcomer

    Joined:
    Aug 23, 2008
    Messages:
    40
    Likes Received:
    0
    [​IMG]
     
    #540 _Enigma_, Mar 18, 2014
    Last edited by a moderator: Mar 18, 2014
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...