So he's a white native american....
No, he is Native American. He doesn't really have any northern European traits (other than his voice actor). He lives with his tribe, he only travels to Seattle as part of the story.
So he's a white native american....
Read that pdf carefully, because Tiago wrote about SMAA T2x there too.I am still not convinced SMAA 1tx is better overall. They said in the PDF it's a more robust temporal solution (not better or more effective AA solution) and that it's similar to TXAA temporal AA.
Here's a pretty good article on AA methods. http://www.tweakguides.com/Crysis3_6.html
I'm pretty sure SMAA 1TX sits in-between SMAA 1X and SMAA TX2... which would make sense for XB1, given it current specs.
Read that pdf carefully, because Tiago wrote about SMAA T2x there too.
Why did they use T1x? Its explained on slide 18.
We will have more info about SMAA T1x soon. I hope that GDC SDK update with PBR will have SMAA T1x too.
Just like it makes sense to use higher quality DoF and Motion Blur in Ryse than in Crysis 3?
No, he is Native American. He doesn't really have any northern European traits (other than his voice actor). He lives with his tribe, he only travels to Seattle as part of the story.
You mean for Ryse? I thought it was obvious. Because SMAA 1tx needs less memory than SMAA 2tx.
Just for the temporal stuff, SMAA 2tx needs 2 previous frames (used also with KZSF by the way, they need also 2 previous frames and the algorithm choses the best samples to reproject with the new one). 2 temporal AA buffers, 2tx.
When SMAA 1tx (confirmed in the Crytek PDF) only need one previous frame (where they each time blend the new frame with the temporal frame so there is information of several frames "inside" one). 1 temporal AA buffer, 1tx.
It's a different approach of the temporal problem. Both have pros and cons. But one solution needs less vram (fast) memory than the other. It's maybe just a coincidence though: maybe for Ryse they really prefered a softer image with no temporal artifacts than a sharper image but with some occasionnal temporal AA artifacts.
Also we don't know the GPU time cost of SMAA 1tx compared to 2tx.
The city is much bigger than I originally thought. The do something similar to the first two games, I won't say more. Nice surprise. I think during an interview one of the directors said it is 50% larger than New Marias, which I thought was large. But it makes sense, getting around town is much faster now, you rarely have to climb anything like Cole did. There are also fast travel points, but I have yet to use one. Neon running is so fun still.
Damn you ! We can't even pre order on the psn yet !
I believe the review embargo is Thursday - which always makes me doubt a game. Reviews the day before launch = too late to cancel preorders.
Which is really the only thing worrying me right now....
(and I mean the only thing in my whole life, as a bad infamous game would actually ruin my life)
Dev confirmed that 99% of cinematic are in-engine.
What I care about is playing an awesome Infamous game, and I'm sitting here hoping the SP is just being anally secretive about the game, not trying to hide that it's rubbish until people can no longer cancel the preorders. Cause that would be bad.
What I meant was that a review embargo sometimes means there is something fundamentally wrong with the quality of the overall game. Who cares if the cutscenes are realtime?? Only B3D geeks.
What I care about is playing an awesome Infamous game, and I'm sitting here hoping the SP is just being anally secretive about the game, not trying to hide that it's rubbish until people can no longer cancel the preorders. Cause that would be bad.
What I meant was that a review embargo sometimes means there is something fundamentally wrong with the quality of the overall game. Who cares if the cutscenes are realtime?? Only B3D geeks.
What I care about is playing an awesome Infamous game, and I'm sitting here hoping the SP is just being anally secretive about the game, not trying to hide that it's rubbish until people can no longer cancel the preorders. Cause that would be bad.
Excellent! The only thing I've heard is that it's "short" at around 10-15 hours for each good/evil play through. But I know folks who blew through the Infamous 1 and 2 campaigns quickly too. Personally I like to savour the experience.It is not just a good Infamous game, it is great so far.
4 months after the launch of PS4... we get this:
no spoilers, CAPTURE CARD, incredible IQ
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