inFAMOUS Second Son [PS4]

Here is one great gameplay video, dude who plays knows what he is doing [dev most probably]

Neon power looks great!
 
That looks insanely fun. Nice to see the game played by someone who can play the game well!
 
Damn I love that neon power, the particle effect in this game just looks crazy and kinda gave me the goosebumps due to that adrenaline. And man the Bokeh DOF, physically based shading, water effect and reflections really makes this one of the best looking game for next gen.
 
That looks too good in fact. Looks like i had underestimated the ps4 or maybe the internet cynicism against anything Sony had actually seeped into my head. Some of the scenes there, i mistook them for reality. And all of this in an open world game at 1080p ! SP sems to be masters of tech now ! I wasn't expecting this level of gfx at all, considering its open world !

EDIT: I realised its not the internet cynicism getting into my head, its the cross gen games like BF4, AC4 and TR, Warframe etc. But still, I didn't think such gfx would be possible on the first open world game. KZSF looks fab, but its a small scale game.
 
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Here is one great gameplay video, dude who plays knows what he is doing [dev most probably]

Neon power looks great!

Holy shit, stupid tapatalk, I didn't see this before ! This will kill Warframe for me ! I love Warframe because of the freedom of movement but this is on another level when compared to previous Infamous games !
 
As awesome as this looks, I'm still holding my breath for some giant boss battles like I2. Let's see if they can put the particle effects to good use for some highly imaginative bosses.
 
Looks gorgeous, but still strangely deserted.

Deserted? Do you mean pedestrians? Bear in mind he starts out at a military check point and as soon as the shooting starts the few pedestrians scatter. When he's cleaned out this area, around 1:55 mark in the video, he enters a street with a lot more pedestrians all of whom of running away.

Clearly the citizens of Seattle value their lives more than the destruction gawkers of Empire City and New Marais! ;)
 
Deserted? Do you mean pedestrians? Bear in mind he starts out at a military check point and as soon as the shooting starts the few pedestrians scatter. When he's cleaned out this area, around 1:55 mark in the video, he enters a street with a lot more pedestrians all of whom of running away.

Clearly the citizens of Seattle value their lives more than the destruction gawkers of Empire City and New Marais! ;)

That's a convenient excuse.
 
That's a convenient excuse.

It's an observation. They changed the civilian crowd behaviour significantly in inFamous 2. In the first game pedestrians would, for the most part, get out of the immediate way of any trouble then stand around and get caught up anything that followed. In the sequel, with a few exceptions - idiots taking pictures, cops etc - they run away. Far away.

I'm betting this was gameplay related. It's much easier get good karma if you're not worried about collateral damage as much. On both earlier games you would eventually get a power/perk that minimised collateral damage on civilians but it made early progress on the hero path trickier as you had to be precise until the peds were gone or already dead.

Or you can just believe that there are few peds in inFamous Second Son.
 
Did they say that there will still be the same good/bad karma system?
I kinda liked it, if only cause I replayed the games as soon as I finished it the first time around.
 
Did they say that there will still be the same good/bad karma system?
I kinda liked it, if only cause I replayed the games as soon as I finished it the first time around.

I think they said there is something more open than the binary karma system. With the switch from Cole who was living in a morally ambiguous city, the setting for this is a lot more defined with, using D&D for a minute!, a character who is Chaotic:Neutral to start with up against 'da man.
 
It's an observation. They changed the civilian crowd behaviour significantly in inFamous 2. In the first game pedestrians would, for the most part, get out of the immediate way of any trouble then stand around and get caught up anything that followed. In the sequel, with a few exceptions - idiots taking pictures, cops etc - they run away. Far away.

I'm betting this was gameplay related. It's much easier get good karma if you're not worried about collateral damage as much. On both earlier games you would eventually get a power/perk that minimised collateral damage on civilians but it made early progress on the hero path trickier as you had to be precise until the peds were gone or already dead.

Or you can just believe that there are few peds in inFamous Second Son.

I'm not really comparing it to the first two games. I'm comparing it to other open world games. Mostly looking at Assassin's Creed and GTA V here. I think major cities simply need a certain amount of npcs to appear believable. Seattle isn't the boonies.
 
I'm not really comparing it to the first two games. I'm comparing it to other open world games. Mostly looking at Assassin's Creed and GTA V here. I think major cities simply need a certain amount of npcs to appear believable. Seattle isn't the boonies.

It being under a kind of martial law might not help! But I know what you mean, the crowds in AC4 help make it far more atmospheric. Even if they are all clones that all suffer from OCD and Tourettes!

Sent from my Xperia Z using Forum Runner
 
I'm not really comparing it to the first two games. I'm comparing it to other open world games. Mostly looking at Assassin's Creed and GTA V here. I think major cities simply need a certain amount of npcs to appear believable. Seattle isn't the boonies.
InFamous 2 had good per density so I don't think the games rendition of Seattle will look barren in this regard. Almost all the screens and videos have focused on the combat which, if the past games are anything too be, means peds have run for cover.

I agree I would expect there to be more peds around if you're strolling around town minding your own business, otherwise it's going to look very weird.

I am really curious if you can use vehicles and weapons in his game. Cole couldn't because of the electricity thing but HatGuy should be able too.
 
InFamous 2 had good per density so I don't think the games rendition of Seattle will look barren in this regard. Almost all the screens and videos have focused on the combat which, if the past games are anything too be, means peds have run for cover.

I agree I would expect there to be more peds around if you're strolling around town minding your own business, otherwise it's going to look very weird.

I am really curious if you can use vehicles and weapons in his game. Cole couldn't because of the electricity thing but HatGuy should be able too.

Hatguy should also be able to take a bath ! And swim ! :smile:
 
I am really curious if you can use vehicles and weapons in his game. Cole couldn't because of the electricity thing but HatGuy should be able too.

He can shoot beams of energy form his hands so why would he want to use a gun?
Also he can "run" in air while in neon form so why would he e want to drive a vehicle?
 
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