^Same old-ass demo though. My gut tells me the game isn't going to make its targeted release date. We have yet to see anything in motion besides this military checkpoint gameplay. That's a little unusual for games with that kinda scope. I'm hoping the city will feel more alive in the final game too. Where are all the civilians? The first 2 games weren't populated this sparsely, were they? Oh, and the parcours animations stick out like a sore thumb as well. Now more so tan ever before I'm afraid.
Looks very shiny and clean. It's something I find a little off putting, like in Shadowfall. Games need a grain filter on them.
Looks very shiny and clean. It's something I find a little off putting, like in Shadowfall. Games need a grain filter on them.
Irony I hope?
Also, incoming tech video before the game's release.Today we learned that at the upcoming Game Developers Conference, that will be held between March 17th and March 21st, Lead Engine Programmer Adrian Bentley will hold a postmortem talk about the engine of the game.
"Have you ever wanted to make an urban open world super hero game? Push boundaries on emotive cutscenes? Render awesome particle effects? Or maybe you just want to make your game really cool on the PS4? In this talk, we’ll describe how Sucker Punch designed the inFAMOUS Second Son engine to take advantage of the power of the PS4. We’ll cover our threading approach, its pros and cons, how we made content easier to tweak and create, and how we utilized compute and the PS4′s GPU to achieve new levels of visual fidelity."
mad games @y2200 @SuckerPunchProd Hi guys, I wish from you guys to give us tech video about the engine ,physics and the city before the release date.
Hope they get a good story as in I1 and improve on the gameplay and mission design of I2, as this was already way better than I1...
New behind the scenes video - rain & lightning
Hope they get a good story as in I1 and improve on the gameplay and mission design of I2, as this was already way better than I1...