If PC games are allowed, I have an outlier.
Morrowind.
The water, the day/night cycles the weird and distinct uniqueness of its architecture - I remember climbing a roof in Vivec, the main city, and just silently standing there, watching it as the sun rose. Just as I have (too seldomly) done in the real world, and with similar quiet appreciation.
It was relatively early in the era where there were enough polygons to make rounded structures (Quake3 was the first limited example some years earlier), but here the designers could sculpt a world rather than merely a rounded portal in an arena. 15 years ago now.
Half-Life 2, though I didn’t appreciate the game itself, felt ground breaking in creating an environment that felt real - now the world was more dynamic and responsive.
(Incidentally, not much has happend since IMHO. It was a revelation how much more dynamic and alive the world of Zelda BotW was compared to Mass Effect Andromeda that was released at the same time, differences in targeted processing power notwithstanding. Not talking about destructable buildings here that some seem to delight in, but in grass reacting when you move through it, the environment reacting when something makes a blast or to rain, or... It doesn’t have to be completely realistic, it’s more about a reaction at all, as opposed to none.)