*Important Dilemma* Bullshots vs In-Game Screens

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I don't understand. Why do you guys swoon over screenshots when you know the graphics in-game do not come anywhere near this level of fidelity?

Same here. I can understand other sites but I though most people on this site would understanding that what they are showing isnt 100% of the final "actual racing mode" gameplay graphics.:???:

Whats concerning is why T10 arent showing those screenshots yet. I mean, the longer they take, the more i think(partial paranoia) we'll be dissapointed by the end result. That said, I'll be happy with true 720p and x4AA.
 
We're all familiar with bullshots around here, but you can still look at what they released last time, and compared to the new shots there are major improvements, they really looks worlds better.

It is pretty lame that they won't release any direct feed gameplay stuff, but they got hammered pretty hard last time for showing early models and tracks so it's understandable.
 
I don't understand. Why do you guys swoon over screenshots when you know the graphics in-game do not come anywhere near this level of fidelity?
Look at the bullshots for Forza2. They weren't nearly this good. The reason is that the lighting model (or artistic touch on the parameters) is much better, and that's not going to get worse with the shipping game.
 
Look at the bullshots for Forza2. They weren't nearly this good. The reason is that the lighting model (or artistic touch on the parameters) is much better, and that's not going to get worse with the shipping game.

What you guys are doing is like -- it's like flipping through a magazine and saying this model is 'hotter' than that one when both of them are air-brushed! You haven't got a clue what they really look like. And that's okay, provided a publication is as close as you'll ever get to them. But if this is your expectation when you finally meet in person, you will be sweeping up the pieces of your crystal fantasy.

Turn10 is this close to false advertising (my fingers have collapsed to the gate width of ATI’s latest GPU :smile2: ), but you guys are too busy drooling to even notice. Those Forza 3 pics are forgeries -- err, bullshots -- just like Forza 2. They are photos that have been 'developed' by a non-real-time rendering program and are passed off as in-game pics solely because all of this is occurring within photomode.

Outside of photomode, real-time screen grabs will bring you back to reality.
 
There are streaming videos out there of actual gameplay.

It would be false advertising if it was claimed the shots were of actual gameplay by Turn10. And not many people complain about airbrushed models in the gents magazines. And yea some models are hotter than others even when airbrushed.
 
What you guys are doing is like -- it's like flipping through a magazine and saying this model is 'hotter' than that one when both of them are air-brushed! You haven't got a clue what they really look like. And that's okay, provided a publication is as close as you'll ever get to them. But if this is your expectation when you finally meet in person, you will be sweeping up the pieces of your crystal fantasy.

Turn10 is this close to false advertising (my fingers have collapsed to the gate width of ATI’s latest GPU :smile2: ), but you guys are too busy drooling to even notice. Those Forza 3 pics are forgeries -- err, bullshots -- just like Forza 2. They are photos that have been 'developed' by a non-real-time rendering program and are passed off as in-game pics solely because all of this is occurring within photomode.

Outside of photomode, real-time screen grabs will bring you back to reality.


It is no different than what every other racing game is doing. It's baloney but it's standard practice by now. In fact it would almost be malpractice on the part of any advertising department to not do this. If you put out real shots, theyre just going to look awful next to the competition's bullshots.
 
What you guys are doing is like -- it's like flipping through a magazine and saying this model is 'hotter' than that one when both of them are air-brushed!
Give me one good reason that the bullshots will make a bigger difference in Forza3 than in Forza2.

It's the same as always. Temporal and spatial supersampling, and maybe only the latter. We've seen official videos, we've seen offscreen action. I'll give you 5:1 odds and make a bet with you that the improvement between Forza2 and Forza3 bullshots will be similar to the improvement we see in game.
 
There are streaming videos out there of actual gameplay.

It would be false advertising if it was claimed the shots were of actual gameplay by Turn10. And not many people complain about airbrushed models in the gents magazines. And yea some models are hotter than others even when airbrushed.

Without professional photography and airbrushing some models -- okay, a lot of models -- just aren't that hot. It is all an illusion, and this is the predicament Forza 3 is in.
 
It is no different than what every other racing game is doing. It's baloney but it's standard practice by now. In fact it would almost be malpractice on the part of any advertising department to not do this. If you put out real shots, theyre just going to look awful next to the competition's bullshots.

It may be standard practice to prop up a game on a few white lies, but trying to hide it behind a bunch of bald-faced ones? Has Turn10 forgotten Truth in Advertising law? ;)
 
Give me one good reason that the bullshots will make a bigger difference in Forza3 than in Forza2.

Well you said it would make a bigger difference didn't you -- isn't that reason enough? :smile2:

It's the same as always. Temporal and spatial supersampling, and maybe only the latter. We've seen official videos, we've seen offscreen action. I'll give you 5:1 odds and make a bet with you that the improvement between Forza2 and Forza3 bullshots will be similar to the improvement we see in game.

The only thing we can really glean from bullshots is how wonderfully photomode is progressing. And it is obviously progressing quite nicely. Turn10 has a mini Maya on its hands.
 
Gran Turismo marketing and gameplay have a certain parity that Forza 3 totally lacks.

I am very much inclined to disagree, but such a comparison is not meant for this board.

It may be standard practice to prop up a game on a few white lies, but trying to hide it behind a bunch of bald-faced ones? Has Turn10 forgotten Truth in Advertising law?

You are blowing this way out of proportion here. You might as well boycott ever major release (or minor release for that matter) in the video game industry because they are all showcased at one time or another by supposed false advertising.
 
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Gran Turismo marketing and gameplay have a certain parity that Forza 3 totally lacks.

That's a funny one since GT5 PR shots are on the same level with Forza 3 PR shots. And this from someone who likes GT franchise (played 3 in the series) compared to the Forza franchise (played 0 in the series). :p

Anyways, that's for another thread.

Regards,
SB
 
Without professional photography and airbrushing some models -- okay, a lot of models -- just aren't that hot. It is all an illusion, and this is the predicament Forza 3 is in.

So you already have made this conclusion? The fact is we do have footage of gameplay it is typical of industry standards in the compare/contrast of media shots versus realtime. But as someone who actually plays the game (not just angling the below) what is clearly obvious is Turn10 has addressed a lot of issues: lighting is improved and looks less flat and many of the exceedingly annoying artifacts are now gone, reflections are better (update rate and seemingly resolution), cars are more detailed and have interiors, the tarmack is more detailed as are the tracks [especially new ones] look substantially better than FM2.

The assets are better and the rendering IQ is better. It is a sizable leap over FM2 and from what we have seen the game, which runs at 60fps already [lest cabin view which should be 60fps] and looks very good compared to other racers. Which is a pretty big feat considering not only that it runs at 60fps but Turn10 has damage modeling as well as custom paintjobs (one less thing to easily bake, adjust visually to match the world better, and performance tweak).

You are going to be hard pressed finding a racing game that doesn't add in some way (whatever you want to call the mode) IQ improvements. This is the whole point of photomodes and low-framerate replay modes so they can add supersampling to clean up edges and textures, use higher level LOD, add motion blur, etc. Actually, there is a WHOLE segment of gamers who want fancy replays as well as cool options to make killer photos. Consumers, you know, want this garbage.

But that is besides the point as we have seen some gameplay footage to compare/contrast. But I don't think that is your complaint...

Gran Turismo marketing and gameplay have a certain parity that Forza 3 totally lacks.

So THAT is what all your posts are about ;) In THAT case you can start an FM3-vs-GT5 thread!
 
Direct feed footage from the E3 build of the game... doesn't make it look like Turn 10 has been misleading us with their photo-mode screens.

Well not most people on this forum anyway! ;) (I think only the second half is semi-live gameplay by the way, and it seems to be in AI driver mode, because some of the camera positions are rather difficult to keep driving the ideal line in I wager) Lots of aliasing in there right now, also in the car select screens, but that could also be the recording quality. Anyway, I'm going back to 'we'll see when it gets out'. I'll probably buy it, like I bought Forza 1 and 2, but I'm not holding my breath just yet.
 
Well not most people on this forum anyway! ;) (I think only the second half is semi-live gameplay by the way, and it seems to be in AI driver mode, because some of the camera positions are rather difficult to keep driving the ideal line in I wager) Lots of aliasing in there right now, also in the car select screens, but that could also be the recording quality. Anyway, I'm going back to 'we'll see when it gets out'. I'll probably buy it, like I bought Forza 1 and 2, but I'm not holding my breath just yet.

Heh, I would be one of those people.

However, I did download that vid of youtube and played it at 100% res @ 1280x720 and it appeared to be either really badly compressed or simply re-encoded from a lower res. (that said I dunno how youtube behaves with auto-encoding).

Basically, it wasnt clear enought to draw conclusions. All that aside, I'll just be happy with 4xAA when racing.
 
Gran Turismo marketing and gameplay have a certain parity that Forza 3 totally lacks.
These promotional shots are created in game, just with higher than gameplay IQ. The lighting, shading, shadowing, models, scenery etc. are all what you will experience in game while driving. GT and Forza behave exactly the same in this regard, so if it's acceptible for GT, it is for Forza.

Anyone with any 'gaming sense' will know to look at the screenshots and understand it'll be that but with jaggies. There's no false advertising beyond what's usual for advertising across industries (how many decades have washing powders supposedly been getting 'perfect' results and yet also being improved?!). Anyone wanting to actually discuss game advertising (which means wanting to post about it here ;)) needs to create a thread for it; this one is for Forza 3.
 
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