For me, the games that most need 60 fps are those that have a lot going on, either with broad camera changes or lots on screen at once. A racing game doesn't fit that bill.
I cant say i agree. In a racing game, you are
constantly moving. Most pixels that represent moving scenery, road surface, other cars - anything other than your pretty static dashboard or your bumper is moving at high velocity. At fullhd resolution, the majority of pixels - yes the pixels that are moving to give you the perception and immersion of speed - are covering extensive distances on your screen. Going through a hair pin will have a movement speed similar to a twitchy shooter - pixels traveling the full length of 1920 pixels in a full second. At 60fps, you aproximately have jumps of 30pixels per frame - at half the frame rate double. I dont think we need to point out how jerky that looks and feels.
Then there's also the argument that the average tv screen sizes are getting larger - at least larger than they were 10 years ago. Larger screens amount to larger distances 30 pixels represent. I have around 3.5m diagonal screen size on my projector - wanna guess the length of 30 or in the case of 30fps, 60 pixels in centimeters?
At some point - you are moving towards the jerkyness you'll experience sitting close to the screen in a movie theater watching a 24fps landscape pan. In a video game, this effect in usually exagerated due to not having the motion blur a video camera recording will give you.
Then there is also the argument of visual feedback and reaction time. Sure, a racing game may not require the same reaction time a shooter does - but accurately maneuvering a car at high speed, simulating bumps, oversteering and other factors are greatly improved at a higher framerate. Just play wipeout among others - and imagine how that plays at half the framerate, half the visual feedback, half the precision. In fact, play it on psone (i think 30fps) or the PSP version. Then come back and tell me it doesnt matter.