How about uncanny valley with antialiasing. x128 SSAA on old Xbox (2001) games run at 4K (not upscaled)?1080@60Hz w/ MSAA 4x, nuf said !
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
How about uncanny valley with antialiasing. x128 SSAA on old Xbox (2001) games run at 4K (not upscaled)?1080@60Hz w/ MSAA 4x, nuf said !
I don't understand the point of 30 fps single player campaign vs 60 fps multiplayer in first person shooters. Why would I prefer worse aim precision and worse reaction time in single player mode? PC gamers are buying 120/144 Hz monitors solely to play first person shooters. It certainly makes the game feel better. This proves that even 60 fps is not enough for this genre. I understand 30 fps for slow paced 3rd person games such as Assassin's Creed or Uncharted, but 30 fps is just a bad trade-off for first person shooters.
Fast sideways moving objects and/or sideways moving camera are problematic for 24/30 fps. You can clearly see the judder when you follow a fast sideways moving object (or scenery) with your eyes. Heavy motion blur helps a bit, but doesn't solve the problem. Movie directors know this and plan their shots accordingly. In games we don't have similar control over the movement of the camera and the important objects. Judder causes headache. You might not notice it right away, but when you spend hours straight playing a 30 fps game, many of us feel the difference. People are different in this regard. I am personally very sensitive for this.
![]()
You forgot the motion blur.
why the hell was the 60fps one the most blurred one? You did it wrong.
Worth every millisecond.This kind of illustrates an example where the FPS tradeoff made sense - the battles in the PS1 Final Fantasy games. They were at an abysmally low 15 FPS, but because they included carefully managed and indirect content they didn't look too bad. At least not to me. I think it was worth the increase in stuff they could draw on the screen, particularly with the fancier animations which had a lot of blended primitives.
Whatever, I get the point. You just made it for shits and giggles. I just though some clarification was welcome since we have enough MB haters already, and quite a few ill informed ones every once in a while, that could get the wrong idea out of this.Better?
Games built around 30Hz won't scale to 60Hz due to CPU loads, etc, and we don't get 60Hz this round in the general case. Instead games will generally offer some amount of extra super-sampling for 1080p on upgrade consoles.
Hence a significant CPU boost would help with realizing the dream of 60 Hz for more titles. So PS4 Pro won't help with that, but Project Scorpio might. Even with that, however, I expect to see some 30 Hz titles on PS4 to opt for 60 Hz at 1080p on PS4 Pro rather than attempting 4K. This is assuming that they weren't already CPU limited to some extent in many cases. Fallout 4 having to reduce some graphical effects on PS4 due to CPU limitations for example.
I expect that Sony will push their internal studios to attempt 4K, however, as Lottes suggests. It makes sense as Sony would like to boost sales of UHD TVs which has the potential to increase revenue generation for another division of Sony.
Regards,
SB