If this game had baked lighting, static/sprite crowds, average scenery, limited AA and low textures ...then complain about it. This game was built for sheer eye-candy purposes, and lots of it. If the trade-off was 60fps versus eye candy ...then give me eye-candy all day.
No you are right. It's not a simple "half resolution to achieve double framerate". Where the bottlenecks are/would be in this game, is of course mere speculation. In order to achieve a better framerate though, something's got to give, and looking at how good DriveClub looks, one can only assume large part of that must be in the graphics department. I am also assuming that somewhere along the line, 60fps was an option, if only a unlikely best-case scenario.
Given it's their first game on PS4 - one that is widely used by the PS4 PR department to show cast it as a killer app, I also wouldn't be surprised if the game has been given so much focus, that there's no way they can back down on what they have shown (visually) so far.
My point was more directed as those that would always gladly subsitute framerate for even more eye-candy. We already have two current gen consoles with a performance difference. To suggest the games are better on PS4 because they offer higher resolution or slightly better graphics is IMO quite absurd. Take Fusion Trials - 900p (I think) on the Xbox One - 1080p on the PS4. Both rock solid 60fps. I would think both games are just as fun, addictive, - an amazing achievement visually and especially from a gameplay perspective, to equal terms on both consoles - despite the resolution difference. I'm pretty sure DriveClub, at 60fps but slightly lesser eye-candy (whatever it takes) would not be less impressive / pretty game (to the majority of anyone playing it) but a substantially better game gameplay wise.
It might be prettier in screenshots, or videos that we can sit back and take in frame-by-frame as most of us are doing right now - but when actually *playing the game*, being focused on getting the best out of the experience, the track and the challenge - 60fps would be a core feature in enhancing that game. In that state, the least of us would be worrying about any graphical substitutes that would have been necessary to achieve that framerate.
But it shouldn't, as long as everyone is catered for. You and I might prefer simpler looking racers. Does that mean every game should be visually simpler and 60 fps? No. some people want over-the-top effects and photorealistic visuals and trickery. I don't begrudge them getting a game they like even if I personally don't like it. As mentioned in the 30fps vs 60fps thread, I'd be all in favour of every game being 60 fps, but I'm also in favour of developer choice.I find these arguments rather sad to be honest.
Yeah, I can agree with that. BTW: the upscaled framerate footage you've seen - I'm wondering - that gives the awful cheap TV feel - is that due to the upscaling or is that simply an effect of your eyes seeing recorded TV footage at a higher framerate and it feeling "off"?
I'm asking this, because I do quite a lot of filming using a GoPro Hero3 camera at 1080p60 when I go to the track, or even driving moutain passes in our region. It takes a little getting used to seeing 60fps footage - especially when you're used to 30 or even 24 frames in movies. The movies I take, look unnatural - a bit like a video-game, but not.
The sensation of speed you can get with the 60 frames footage is extraordinary though - and watching these footages, driving over mountain passes or on the track, give you a sensation speed that is as close to the "real thing" as you can get.
But yes - of course, when watching footage, videos - even in-game footage of games, like we're doing now - or perhaps watching your mate play your game on the PS4 - it's a lot easier to take note of the graphical fidelity that is hitting you. Well, I guess that depends on the type of game you're playing - a game like "the Last of Us" or Uncharted is much better suited to 30fps gameplay as there are various instances where you will just be standing there, checking your surroundings for clues on what to do, where to go etc.
Try doing that in a game like Resogun, Super Stardust HD, WipEout, or, I'd argue, *any* driving game - irregardless of arcade or simulator, based on reality or science-fiction... IMO, in precisely these games, you are so immersed into what you're doing and the sensation of speed that you'll be hard put to effectively notice if the game is running at 720p, 900p or 1080p - or if the textures here and there are higher or lower res etc. Sure, at some point, you will notice - just as it's easy to notice if you're playing a last generation game or a current one. I'm going to make a bold claim though - and that is, the difference we're looking at DriveClub at what it is or a hypothetical DriveClub at 60fps - I'm not sure that - while playing and being immersed into the gameplay - that you'll be noticing *that* difference.
Actually, that would be quite a nice study for a blind-test. Create the best game you can at 60fps, then half the framerate and enhance it to the point it maximizes the hardware. Perhaps that would be still inferior to a game that targeted a 30fps from the beginning, but still. Then, conduct a blind study and see which people prefer which version of the game. I'm willing to bet, that "gamers" (not the average joe that picks up a joypad when his nephew is playing) will take the 60fps without noticing much of the visual difference.
Now, this might be different when you're simply a bystander, watching someone else play. Sure, then you've got all the time of the world to actually take in the visuals etc. But while playing? I don't think so.
We were discussing this in some other thread not too long ago - whether movies look 'weird' at higher framerates because we've been used for so long to watch them at 24fps. Some really good theories and opinions on there but I can't remember for the life of me which thread it was.
Someone even posted it in Wikipedia.
Sorry, I didn't express myself clearly. What I meant is that if you are going to make a fast racing game that DriveClub seems to be you really need a high frame rate and if the developer does not understand that fact that is a symptom of not giving a shit about how their game actually plays and feels. You will always feel something is lacking and the game will always be slightly frustrating.
You could probably do a great lawn mover simulation with 30 fps because you are not moving very fast, and some people might be very happy with that.
Those that create the game are those that decides how the game should feel. And it's obvious that your opinion is not the universal truth since those that actually create the games differ. They have the luxury of being able to tweak their game to their liking in pretty much every aspect and end up with a fast super controllable game that plays awesome no matter what framerate.
I think the point is more If you could of played those games at 60fps would the experience of been better
This is crazy. Do you mean that every game is great because every game was created by someone? It is possible for people do be wrong, stupid and idiotic. And I look forward to our awesome 1 fps racing games.
Those that create the game are those that decides how the game should feel. And it's obvious that your opinion is not the universal truth since those that actually create the games differ.